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Days Gone creative director John Garvin interview — Zombies aren’t the only danger in the apocalypse

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Johnny Huff
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Days Gone is shaping up to be one of Sony’s big single-player PlayStation 4 exclusives for 2019.

The game pits the hero, Deacon, against a full horde of zombies (dubbed Freakers) — as many as 500 of them — that he must destroy or escape as he tries to survive as a bounty hunter in the post-apocalyptic Oregon woods.

I played a couple of hours of Days Gone, including the beginning hour and the opening cinematics that tell you more about the story and the harsh decisions that Deacon has had to make to stay alive and to protect those he cares about.

We really wanted people to understand that there’s a lot of variety in the types of environments, the types of experiences.

Garvin: All we were really trying to do is establish that Deacon has two important relationships: his wife Sarah and his best friend Boozer.

There will be a flashback sequence where you see more of what happened as the world was ending, and see how that affected Deacon’s character.

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