Two patents filed by Sony combine to reveal a new and very exciting PlayStation VR headset that we can't wait to get our eyeballs into.
The first, published this month, talks about a method for detecting how close your face is to the headset and where your eyeballs are pointing.
It is of course full of dry jargon like this:
A method, comprising: detecting, by a sensor of a head mounted display (HMD), that the HMD is being worn by a user, the detecting identifies proximity of a face of the user to the sensor of the HMD; detecting, by the sensor of the HMD, an encoded signal indicative of glasses being worn by the user while wearing the HMD; disabling, by the HMD, a gaze detection function of the HMD responsive to processing of the encoded signal from said glasses; and receiving, by the HMD, encoded gaze data from said glasses, the encoded gaze data being used by an image frame processor that produces image frames for rendering on a display screen of the HMD.
(HMD is 'head-mounted display,' aka the thing you put on your bonce to go into the virtual world).
It's something called 'foveated rendering,' widely considered the next step in immersive entertainment.