But no—it's the cable connecting my headset to the computer that powers it.
Today's newest headsets have features that seem to have leaped over from sci-fi.
Yet the most amazing of them—from eye-tracking tech to the sleek Scandinavian gøggles I used to ogle the car, which pack in so many pixels the display looks indistinguishable from real life—are units shackled to computers and reserved for corporate use, the so-called enterprise market.
“Play” means not just the games that spurred VR's early growth but also the increasing desire to share unstructured social time with other people.
And play is movement, either on the micro scale of nonverbal communication or across an entire room.
That's where the Oculus Quest and HTC Vive Focus Plus come in.