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HTC’s Vive Pro Eye, a $1,600 VR headset with eye-tracking, is all business

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Kevin Oconnor
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On the surface, the Vive Pro Eye looks like it could be yet another VR headset geared toward gamers.

And yet, even after being given a summer release date (June 6) in the United States, and therefore more time to add gamer-friendly features, it seems HTC is doubling down on its original intent to launch the Vive Pro Eye with an emphasis on business and commercial use.

In fact, the Vive Pro Eye’s most prominent feature is it’s “precision eye-tracking technology,” which HTC asserts would be especially helpful for businesses looking to enhance product simulations in an effort to better understand what their customers see and experience.

Other features of the Vive Pro Eye headset include heat-mapping, foveated rendering, “gaze-oriented menu navigation,” and virtual collaboration enhancements.

The Vive Pro Eye’s heat-mapping feature allows businesses to track the locations of their users’ gaze as they interact in a given simulation.

In our hands-on review of the HTC Vive Pro Eye headset, we particularly took note of HTC’s implementation of foveated rendering, a visualization technique that enhances the resolution of what a user is looking at, while providing less resolution to everything else outside of the user’s direct line of sight.

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Kevin Oconnor
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