With Sea of Solitude, Electronic Arts is releasing a very different kind of video game through its EA Originals program.
It comes from German game developer Jo-Mei Games, and it tells an intimate story about a young woman’s emotional journey to overcome loneliness.
The goal is to discover what will turn Kay back into a human.
When I showed my co-workers the idea, the concept for the first time, the story, they were so inspired that they all came up to me, almost everyone, and started talking about their experiences around the main theme of the game, loneliness.
Sea of Solitude is about this main character, a young woman named Kay, suffering from such loneliness that her inner feelings – darkness, anger, worthlessness, hopelessness – emerges outside her and she becomes a monster.
It’s based the real story of my personal experience, but I wanted to tell it in an abstract way, so that players can figure out—this girl, for example.