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Total War: Warhammer review - intimidating blend of strategy and high fantasy

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Jason Kowalski
May 19, 2016 06:44
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Save for the almost-forgotten Mighty Empires spin-off, Warhammer focuses on small-scale battles.

So in this amalgamation, building-sized monsters such as Giants, Shaggoths or Arachnarok Spiders wade through enemy troops, sending them flying.

And at its best, the magic is more than overpowered artillery, summoning undead hordes or spinning vortices of death or just inspiring terror in their enemies.

By mid-game which may be 20 hours in , the limited troop variety for each faction presumably to be expanded by DLC means battles get repetitious - but by then you ll likely be auto-resolving most battles rather than fighting them yourself.

The Vampires gradually corrupt provinces, causing uprisings, before invading.

City management, army stances, province taxation, public order, cultural distaste, trade goods, diplomacy, quest lines, army replenishment, underground battles, alliances, battle reinforcement, short and long-term objectives and missions, the winds of magic, siege construction, chaos corruption, and a hundred statistics … everywhere you look on the screen is another tough concept, poorly explained.

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Jason Kowalski
May 19, 2016 06:44
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