Lionhead became a studio with two masters; inspirational co-founder Peter Molyneux, and later, Microsoft Photograph: Lionhead
For almost 20 years, Lionhead Studios was a beacon of the UK games industry.
Black & White Photograph: Lionhead
The idea was to search for a crazily inventive game concept and a small team of 30-35 people who could build it.
My brother Simon, Ian Lovett and I were desperate to do something by ourselves, away from a big corporate structure, and hopefully recreate some of the magic we d seen dissipated by the takeover.
The first game Lionhead made as a Microsoft first-party studio is what many consider its finest work: Fable 2.
Many of its innovations, though, were a target of scorn before people got their hands on it.
Even at the time people wondered how much smoke and mirrors was involved, but the technology behind Milo was real if limited – players who tried to break it could do so easily, but those willing to accommodate its quirks were rewarded.