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The wide world of e-sports

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Theodore Davis
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Twitch had just launched, and only the top players could make a living of the winnings.

Since then, professional e-sports has become a global industry, and has gained interest from major players like Disney and Time Warner, and ESPN is set to launch a dedicated e-sports channel.

Indeed, the worldwide e-sports market has reached more than 134 million viewers, and major brands like Coca Cola, Red Bulland Bud Light are backing the growing arenaof e-sports.

According to Statista, the majority of revenues is from sponsorships and advertising, with a total of $579 million in revenues, followed by betting and fantasy sites at $55 million, prize pools at $55 million and amateur tournaments, merchandise and ticket sales at $61 million.

Even though women represent half of the game-playing market, women comprise only 20 percent of the e-sports audience.

The gambling industry is following e-sports closely, and projected fans to bet around $23.5 billion on e-sports by 2020.

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Theodore Davis
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