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Check out the haptic tech for wearables and VR making Apple’s look clunky

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Mike Estes
May 25, 2016 01:38
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Your Apple Watch rapping you on the wrist is one thing, but how about if you could put a supercharged Taptic engine at the tip of each VR-visualized finger?

That's one of the possibilities Novasentis is talking about, pitching its new approach to haptic feedback with smaller, faster-responding hardware that could turn up in wearables, VR controllers, gamepads, and more from next year.

The whole strap of your smartwatch could have embedded haptics, for instance, pulsing in one direction or another to guide you through a virtual map.

Fingertips in a virtual reality glove could give the wearer the impression of tapping controls you manipulate in mid-air.

The taps and pulses felt much more defined than those from an existing smartwatch, while the band suddenly started beeping in different tones when switched into higher frequencies.

Someone shooting you from behind, for instance, could send shivers through the bottom edges of the controller; different types of weapon could recoil in noticeably different ways.

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Mike Estes
May 25, 2016 01:38
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