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Telltale’s Dan Connors never gets tired of a good interactive story

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Kyle Patterson
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The new God of War is presenting this complex father-son story in a series that was traditionally lighter in that area.

Telltale s greatest strength is that we built the organization to support the process that got us to solving the problem of interactive narrative in games.The critical years, if you look at it, are from Back to the Future to Poker to Jurassic Park to Walking Dead.

But it was really sinking ourselves into—I remember some of these moments.

We focused all our energy on getting there, and once we got there, we realized, This is something we can use.

So many forces came together and drove it there.GamesBeat: Those storytelling opportunities, where can it go from here?

You re always pressing and clicking and pointing around your experience.At this point a TV show is like a 59-minute cutscene around navigating your device.

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Kyle Patterson
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Zupyak is a free content platform for publishing and discovering stories, software and startups.