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No Man's Sky will have a soundtrack written by algorithms

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Bill Davis
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No Man's Sky, out August 12, may be the biggest game ever made: an entire universe of 18 quintillion procedurally generated planets.

To score something so impossibly vast, developer Hello Games turned to Sheffield-based math-rock band 65daysofstatic.

"Procedurally generated music is something we've been interested in for a while," says band member Paul Wolinski.

"But the way it tends to play out is that most generated stuff in computer games tends towards ambience: quite granular, soft, synthy stuff because the music's never sure what action it's about to be soundtracking."

With a game as sprawling as No Man's Sky, that problem increased exponentially.

"We decided on a two-pronged attack," Wolinski says.

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