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Necropolis review

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Arthur Morgan
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Like many seemingly simple games it s much smarter than it first appears, yet also a little too smart for its own good.

Necropolis might look and play a little like a cel-shaded Dark Souls, but it s actually a roguelike; a hack-and-slash dungeon crawl through procedurally generated levels, complete with permadeath when everything goes sour.

The timing and evasion-focused combat, where every weapon has its own weight and speed, comes direct from the FromSoftware playbook, as does the close third-person view.

However, in terms of actual structure, we re firmly in roguelike territory.

Meanwhile, a floating golden pyramid – The Brazen Head – doles out additional quests, which may or may not include slaughter shopping lists kill 6 of this or 10 of that , missions to make food or potions, or a request to smash up any pottery around the level.

Doing so will earn tokens to spend on unlocking special chests at the start of each level, or codices more on these later .

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