logo
logo

GamesBeat 2016 explores how to make games accessible, the Blizzard way

avatar
Alberto Mcgovern
img

The division of Activision Blizzard released its Overwatch first-person shooter game on May 24, and within a couple of weeks, the game had more than 10 million users.

Since then, the game has only gotten bigger and more talked about.We re going to hear about the Blizzard way of doing things in a fireside chat at GamesBeat 2016, where Gio Hunt, executive vice president of corporate operations, will do a fireside chat with GamesBeat s community manager Mike Minotti.

From the original Warcraft RTS to World of Warcraft and most recently, Overwatch, Blizzard Entertainment has a legacy of making more hardcore gaming genres accessible to the mainstream, but that philosophy extends beyond game design and development to the company s overall approach to its players.

He joined Blizzard in 2013 as chief of staff, and he has been instrumental in helping the company s senior leadership team improve the operations of its global business.

Our previously announced speakers include:Tammy Levy, the director of product at Kongregate; Greg Canessa, the senior vice president of GSN Games; Chris Heatherly, the senior vice president of Disney Mobile Games; and David Pokress, the senior vice president of monetization and publisher relations at AdColony.

Dhillon is focused on a variety of new technologies, including games and virtual reality.Phil Sanderson, general partner at IDG Ventures in San Francisco.

collect
0
avatar
Alberto Mcgovern
guide
Zupyak is a free content platform for publishing and discovering stories, software and startups.