logo
logo

How ‘No Man’s Sky’ composes completely original music for every player

avatar
Billy Clark
img

The vast majority of its 18 quintillion planets were designed by an algorithm, not people.

Rather than try to make some music to fit into a world and the scenarios players will get themselves into as they explore the cosmos, sight unseen, Hello Games has extended its procedural design tactics to its soundtrack.

65daysofstatic, an electronic band based in Sheffield, U.K. teamed up with Paul Weir, the game studio s audio director, to create a vast library of sounds and musical elements.

The goal of all this extra effort — and according to both Weir and 65daysofstatic guitarist Joe Shrewsbury, it is much more work than just recording tunes — is that the music of No Man s Sky feels more closely connected to the game than a traditional soundtrack ever could.

No matter how well it fits, a single song generally pairs best with a specific moment.

Players rarely experience gaming moments, even scripted ones, exactly the same way.

collect
0
avatar
Billy Clark
guide
Zupyak is a free content platform for publishing and discovering stories, software and startups.