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ReCore: A laser-shooting robot dog can’t save this half-baked adventure

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Alberto Mcgovern
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Enlarge / ReCore protagonist Joule, seen here feeling strongly about her newest shiny pick-up.

Maybe the "game that never was" seemed promising because of a cool-sounding premise, a veteran development staff, or some delicious twist beyond the industry's usual predictable fare.

It sure feels like that kind of game: as in, a "finished" product whose seams show all too clearly, and whose potential doesn't match the end result.

Its setup leaves too many logical questions about Joule's origins unanswered including how she became a rifle-wielding, double-jumping, robot-repairing adventurer , and its on-the-surface content consists mostly of eager "let's go!"

Metroid Prime stood out in part because it understood how to build a universe through backstory and lore—and how to insert all of that into an interactive experience.

In good news, whoever built the mountains, landscapes, and buildings of New Eden has clearly been annoyed at other 3D adventure games.

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Alberto Mcgovern
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