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Twenty years on Final Fantasy 7's biggest problem is still hanging over the iconic series

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Marie Haines
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The plot is incomprehensible, characters are somehow both overwritten and under-explored and the emotional beats, rather than loving or melodramatic, are predictable and mawkish.

After enjoying, for 20 years, a reputation as a classic, FF7 can take these criticisms – it will remain, in so many people's hearts and minds, a great work.

We encounter its government, its police force and its everyday citizens, living either in squalor or splendour.

As we gradually navigate from the slums to the top of the highest high rise, we see, in depth, the analogous inner workings and financial echelons of an environment replete with visual and aural wonder.

What follows almost immediately afterwards, Cloud's extended flashback sequence in Nibelheim, is a telling contrast to those joyous opening hours.

Where Midgar encapsulates all that is occasionally great about FF7, Nibelheim illustrates the game's propensity for rambling nonsense.

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Marie Haines
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