logo
logo

Underworld: Ascendant reminds me why I don’t like immersive sims (spoiler: I’m bad)

avatar
James Finch
Apr 18, 2018 15:27
img

In a conference room just beyond the confines of the PAX East convention, I was working through one of the first puzzles of OtherSide’s upcoming systems-driven role-playing adventure, Underworld: Ascendant.

Even after I did my best to pay attention to director Joe Fielder as he explained the basics, I found myself in the familiar embrace of murky confusion as I failed to get my character’s wand to repair a gap in a staircase so I could progress.

With my appointment schedule working against me, I started finding boxes around the room that I could stack on top of one another to create a new step to fill in the gap.

“You’re [idea of] stacking crates to go over that gap,” he said.

Everything in the strategy guide was presented as: ‘This is how you do the thing.

That was a little hyperbolic at the time, but the first time we had anyone external playing it — it’s just become an integral part of the game.”

collect
0
avatar
James Finch
Apr 18, 2018 15:27
guide
Zupyak is a free content platform for publishing and discovering stories, software and startups.