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Shadow of the Tomb Raider review: a fitting end to Lara Croft’s redemptive reboot

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Rosalie Lee
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Three years after a follow-up sequel, Shadow of the the Tomb Raider (Xbox One, PS4, and PC) sends Lara to Latin America in pursuit of a Mayan artifact hunted by her late father.

Cue plenty of tombs, some big realizations about her family’s past, and a genuine Mayan apocalypse to boot.

Read our Marvel’s Spider-Man review here

The end of the trilogy is as concerned about Lara’s personal growth as it is the natural disasters afflicting the places she visits - Mexico, Peru, and the lost Incan city of Paititi - but with some terrific platforming and a host of new traversal mechanics shaking things up.

From the outset you’re attempting to evade and outwit the power-hungry Trinity organization and its charismatic leader Dominguez, chased through a number of Mayan and Incan ruins in classic Tomb Raider style.

But the animation is winningly realistic, from the crumbling stone cliffs to the coiled muscles of the jaguars hunting you in the jungle, and you’ll be in awe of the endless vistas and set pieces tying the levels together.

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Rosalie Lee
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