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The engine behind Paradox Development Studio’s future games

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Shane Higgins
Oct 14, 2018 06:00
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Since Europa Universalis III, Paradox Development Studio’s grand strategy games have owed a debt to Prussian general Carl von Clausewitz, or at least his name.

The Clausewitz engine has powered every internal Paradox Interactive game since 2007, but starting with upcoming grand strategy game Imperator: Rome, it’s getting a pretty significant upgrade.

Jomini isn’t taking over, and Clausewitz isn’t going anywhere; the pair are two halves of the same engine.

“Clausewitz is a bunch of code that you can use to make games,” says Wordsworth.

The overall vision is to try and share tech across as many of our projects as possible, so we can make bigger games, better games, faster.”

The most significant difference between the engine we’ve seen in the likes of Crusader Kings II or Stellaris and the new Clausewitz-Jomini alliance is the inclusion of proper tools, which will affect everyone, from those that design the games to those that mod them.

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Shane Higgins
Oct 14, 2018 06:00
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