In one day, Supercell got more than 5 million people to pre-register for its next mobile game, Brawl Stars.
That’s a nice accomplishment, but no surprise, as Supercell‘s games have been huge hits.
Back in February, the Helsinki, Finland-based company said it earned a profit of $810 million on revenues of $2.029 billion in 2017.
That’s an enviable financial accomplishment for a company that didn’t release a game globally in 2017 — and has only released four games in its seven-year life.
Mobile measurement firm Sensor Tower said that during the soft launch, Brawl Stars grossed approximately $6.5 million on about three million installs.
Supercell is always pretty tough on its new games in deciding whether to launch them or not.