Nvidia’s Titan V graphics card is capable of running ray tracing at surprisingly fluid frame rates in Battlefield V, according to some new benchmarking results which have popped up online.
You may be surprised that a non-RTX card from Nvidia’s Volta-powered range is capable of dealing with ray tracing at all, but theoretically, there’s no reason why any given GPU can’t cope with implementing ray tracing.
It’s just that doing it in real-time is a highly intensive task, and Turing’s RT cores are designed to make (relatively) light work of this (pun not intended) via hardware acceleration.
Indeed, developers were running ray tracing on last-gen cards (using a software fall-back layer emulating the DirectX Raytracing API) to test out and experiment with the technology well before the GeForce RTX range emerged.
And what’s more, the Titan V may not have RT cores, but it’s a very powerful GPU which actually has more shader units than the Titan RTX: 5,120 as opposed to 4,608, which seemingly helps the cause when it comes to dealing with real-time ray tracing.
So perhaps it isn’t surprising, then, that 3DCenter.org forum denizen TobiWahnKenobi found the Titan V was able to hit 80 frames per second (fps) in the Fjell 652 map on Battlefield V, on ultra details with ray tracing set to high, compared to 87 fps for the Titan RTX.