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Jeanette Perea 2017-10-29
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In the third quarter of 2017, smartphone users in China downloaded 34 apps on average and used the apps for an average 3.7 hours per day, according to a report from the Chinese mobile data research firm Jiguang.

Jiguang recently put together a data report on the overall ranking of the mobile apps across verticals in the third quarter of 2017.

Here are some of the highlights.

Sogou dominates the keyboard input method vertical

Sogou (搜狗) dominated the keyboard input method vertical with a high penetration rate at 41.2% in September, boasting 150 million daily active users (DAU).

Baidu came in second with a 25.7% penetration rate, and saw 49 million daily active users.

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0
Steven Sentell 2018-01-17
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China’s mobile app industry was brewing in 2017, a new research from Jiguang Data released on Tuesday has shown (in Chinese).

Here are some of the highlights from the report:

Among the top 1000 apps in 2017, 78% were on the list the previous year.

Among the newcomers in 2017 were video apps Huoshan (火山小视频) and Tik Tok (a.k.a.

Douyin, 抖音), mobile games Wildland Ops (荒野行动) and Tongzhou (同桌游戏), as well as 220 other apps.

WeChat predictably topped the list in 2017.

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0
John Murphy 2018-05-08
img

China’s homegrown smartphone brands are continuing to overshadow their international peers on domestic turf.

Huawei has topped domestic mobile phone sales for several consecutive quarters so there is not much news there.

However, the new Jiguang report shows that OPPO has been steadily gaining popularity.

The top five phones in China for Q1 2017 were Huawei, OPPO, iPhone, Vivo, and Xiaomi.

Huawei and OPPO have a market retention rate of 20.8% and 18.5% respectively, followed by iPhone with 18.2%.

Huawei and OPPO have been rising in popularity for the past five quarters.

collect
0
Christopher Hardy 2018-01-26
img

Jiguang Data has published two research papers on the two biggest Chinese smartphone makers analyzing the brands’ users and showing what connects them and what separates them.

Among the more interesting numbers of the report was the proportion of male users of Xiaomi.

Xiaomi’s fan club seems overwhelmingly male: 69.1% of users are men.

In Huawei’s case that number is a little lower but the testosterone levels are still relatively high: 66% of Huawei’s mobile phone users are male.

The numbers show that both brands still have room to grow in the female demographic.

This little illustration shows one reason why the Chinese female users flock to other phones (from the report, no kidding):

collect
0
Joseph Wiles 2018-06-15
img

ByteDance and Musical.ly are GGV portfolio companies.

Though that might still be true, WeChat now has a serious challenger whose meteoric rise has taken China by storm (and WeChat’s owner Tencent by surprise).

That is Douyin (抖音, literally “shaking sound” in Chinese), one of the most popular short video apps in China, as well as worldwide.

This is remarkable growth for an app that is less than two years old.

The average user spends 20.5 minutes per day on the app, according to Jiguang Data.

In November 2017, ByteDance held a conference celebrating its content creators and announced it will spend $300 million to help them increase followers and generate revenue.

collect
0
James Woodson 2018-03-21
img

The number of Chinese female mobile phone gamers has risen sharply over the last year to 367 million, according to a report by Jiguang (in Chinese).

Females now make up 34.6% of China’s gaming community, with the surprise hit Travel Frog boosting the numbers in recent months.

The report examines the data behind women gamers as developers start to pay more serious attention to this market.

There are almost 60 million more female smartphone gamers now–the equivalent of the population of Italy–than in March 2017.

Female gamers have an average of 3.77 game apps installed on their phones and the firm favorite is Kaixin Xiao Xiao Le (开心消消乐), similar to Candy Crush but with animal faces.

48.8% of female smartphone gamers are in the 16-25 age bracket with the next largest being 37.4% for 26 to 35-year-olds.

collect
0
Steven Condon 2018-01-31
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China is a mobile-first country and the popularity of smartphones has also reflected one of its most vibrant internet industries: online shopping.

China-based analysis firm Jiguang Data has published a new research report on the most popular e-commerce in 2017 charting the biggest players in the field.

The report includes seven categories for online shopping apps, including comprehensive platforms, mother and baby goods, fresh produce, cross-border platforms, second-hand goods, and group buying.

Here are some of the highlights of Jiguang’s 2017 Online Shopping Apps Market Research Report.

Online retail in China has skyrocketed and apps are part of their success

In 2017, online retail volume in China amounted to RMB 7.18 trillion, accounting for 19.6% of the total retail sales of consumer goods in the country.

collect
0
Manuel Scarborough 2018-01-24
img

While app-based live game show HQ Trivia took the US by storm in 2017, app-based quiz shows are also gaining popularity in China with more and more apps launching since the end of 2017.

As the live game show app Chongdingdahui (冲顶大会) went live in the end of 2017, more and more apps like Zhishichaoren (芝士超人 in Chinese, meaning “Cheese Superman”) and Millionaire Hero powered by ixigua.com have gone viral following the surging popularity of live game apps.

It’s worth noting that Chongdingdahui has seen over 5.64 million installed users as of January 14, whereas Zhishichaoren has over 2.09 million users, according to a report from the Chinese mobile data research firm Jiguang.

Also, both games have a large number of active users.

The number of daily active users (DAU) for Chongdingdahui has exceeded 3.81 million, and Zhishichaoren sees over 1.74 million DAU as of January 14.

Other than that, the live quiz games powered by existing live streaming platforms have also drawn in users for those platforms.

collect
0
James Bice 2018-01-18
img

Caocao Zhuanche(曹操专车) an electric vehicle sharing company backed by Chinese automaker Geely, has completed a RMB 1 billion ($156 million) series A round from various investors, at a valuation of over RMB 10 billion ($1.6 billion), Sina Technology is reporting.

Investors in the round were not disclosed.

While Didi Chuxing still dominates China’s ride-sharing market after the acquisition of Uber’s China operations, there is still room for other players to grow.

In last December, Didi Chuxing’s market penetration rate was 11.4%, followed by Yidao Yongche (0.9%) and Shenzhou Zhuanche (0.7%), according to Jiguang Data.

Caocao Zhuanche, taking the 7th place in the list, showed an explosive growth rate 512.7% in December.

Three things seemed to have contributed to Caocao’s high valuation.

collect
0
Emma Martin 2019-04-10
img

Last August, Wang Sicong showed up on his livestreaming network Panda TV to play a game of League of Legends for his esports team.

It took less than a year for Panda TV to go from peak to bottom.

Last month, the company officially shut down its server after failing to raise fresh funds to keep operations going in a cash-burning industry.

In addition to backing Douyu and Huya, the Shenzhen-based internet giant made another bet in 2016 with its own streaming platform eGame, which ranked just behind Panda TV in terms of daily active users in December, according to research firm Jiguang.

Panda TV did not immediately respond to a request for comment sent to an email listed on its website.

Founded in late 2015, Panda TV came about during what was known locally as the “1,000 Streaming War.” Huya and Douyu had already gained attention among Chinese gamers after operating for more than a year, but Panda stood out thanks to its celebrity founder.

collect
0
John Larsen 2019-05-23
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More than a quarter of short video app users in China are under 24 years old, and lower-tier cities are becoming increasingly important sources for growth, Hillary Han, a director at market research company iResearch said at TechNode’s Emerge conference on Thursday.

As of the end of 2018, 80% of China’s 829 million netizens use short video apps, making them even more prevalent than online payment tools, according to a report from the China Internet Network Information Center.

Short video apps have become an increasingly important component of user leisure.

Time spent on these types of apps account for 36% of all time spent on entertainment apps in the first quarter of 2019, compared with 22% in the same period of 2018.

Combined average daily active users (DAUs) of short video apps also rose 8% in the past six months, a report from data research firm Jiguang said.

These factors have made short video platforms an ideal place for brands to market their products, especially through key opinion leaders (KOLs), experts at the conference said.

collect
0
William Figueroa 2017-10-17
img

Cooking can be a fun pastime, and for young people in China, recipe apps can come in especially handy if they’ve left their hometowns for careers in the big cities and crave recreating that taste of home.

In 2011, China saw its first recipe app—Meishi China (美食天下)—and the market has since drawn in dozens of players.

Jiguang, a Chinese mobile data research firm, recently released a report on the steadily growing market of recipe apps in China.

The user scale, however, has increased to over 33 million users, marking a 4.6% year-to-year growth.

Meishi China, one of the major players, in 2011 launched a mobile recipe app—the first recipe app in China—in addition to its website where it has started to accumulate users since 2004.

The company has seen stable development on its mobile end, the report says.

collect
0
David Reilly 2018-04-11
img

If you’re on Chinese social media like WeChat and Weibo, you’ve probably stumbled upon a 15-second video of your twenty-something friend that goes like this:

Such videos are massively produced on Douyin, a music production and social network app that’s regarded as a clone of its US counterpart Musical.ly.

Launched in September 2016, Douyin lets users choose a song, record themselves miming and dancing to the tune, add various filters and speed options like time lapse and slow motion, and then share the final work on the app or to other social platforms.

Backed by parent Bytedance – which acquired Musical.ly last year – Douyin has climbed to become China’s second-largest short-video app focused on user-generated content (UGC) in terms of unique downloads.

Douyin now has 32.5 million users and was adding an average of 1 million users per day during the last six months, according to big data company Jiguang.

Others focus on UGC, like Douyin, Meipai, and Kuaishou.

collect
0
Jeanette Perea 2017-10-29
img

In the third quarter of 2017, smartphone users in China downloaded 34 apps on average and used the apps for an average 3.7 hours per day, according to a report from the Chinese mobile data research firm Jiguang.

Jiguang recently put together a data report on the overall ranking of the mobile apps across verticals in the third quarter of 2017.

Here are some of the highlights.

Sogou dominates the keyboard input method vertical

Sogou (搜狗) dominated the keyboard input method vertical with a high penetration rate at 41.2% in September, boasting 150 million daily active users (DAU).

Baidu came in second with a 25.7% penetration rate, and saw 49 million daily active users.

John Murphy 2018-05-08
img

China’s homegrown smartphone brands are continuing to overshadow their international peers on domestic turf.

Huawei has topped domestic mobile phone sales for several consecutive quarters so there is not much news there.

However, the new Jiguang report shows that OPPO has been steadily gaining popularity.

The top five phones in China for Q1 2017 were Huawei, OPPO, iPhone, Vivo, and Xiaomi.

Huawei and OPPO have a market retention rate of 20.8% and 18.5% respectively, followed by iPhone with 18.2%.

Huawei and OPPO have been rising in popularity for the past five quarters.

Joseph Wiles 2018-06-15
img

ByteDance and Musical.ly are GGV portfolio companies.

Though that might still be true, WeChat now has a serious challenger whose meteoric rise has taken China by storm (and WeChat’s owner Tencent by surprise).

That is Douyin (抖音, literally “shaking sound” in Chinese), one of the most popular short video apps in China, as well as worldwide.

This is remarkable growth for an app that is less than two years old.

The average user spends 20.5 minutes per day on the app, according to Jiguang Data.

In November 2017, ByteDance held a conference celebrating its content creators and announced it will spend $300 million to help them increase followers and generate revenue.

Steven Condon 2018-01-31
img

China is a mobile-first country and the popularity of smartphones has also reflected one of its most vibrant internet industries: online shopping.

China-based analysis firm Jiguang Data has published a new research report on the most popular e-commerce in 2017 charting the biggest players in the field.

The report includes seven categories for online shopping apps, including comprehensive platforms, mother and baby goods, fresh produce, cross-border platforms, second-hand goods, and group buying.

Here are some of the highlights of Jiguang’s 2017 Online Shopping Apps Market Research Report.

Online retail in China has skyrocketed and apps are part of their success

In 2017, online retail volume in China amounted to RMB 7.18 trillion, accounting for 19.6% of the total retail sales of consumer goods in the country.

James Bice 2018-01-18
img

Caocao Zhuanche(曹操专车) an electric vehicle sharing company backed by Chinese automaker Geely, has completed a RMB 1 billion ($156 million) series A round from various investors, at a valuation of over RMB 10 billion ($1.6 billion), Sina Technology is reporting.

Investors in the round were not disclosed.

While Didi Chuxing still dominates China’s ride-sharing market after the acquisition of Uber’s China operations, there is still room for other players to grow.

In last December, Didi Chuxing’s market penetration rate was 11.4%, followed by Yidao Yongche (0.9%) and Shenzhou Zhuanche (0.7%), according to Jiguang Data.

Caocao Zhuanche, taking the 7th place in the list, showed an explosive growth rate 512.7% in December.

Three things seemed to have contributed to Caocao’s high valuation.

John Larsen 2019-05-23
img

More than a quarter of short video app users in China are under 24 years old, and lower-tier cities are becoming increasingly important sources for growth, Hillary Han, a director at market research company iResearch said at TechNode’s Emerge conference on Thursday.

As of the end of 2018, 80% of China’s 829 million netizens use short video apps, making them even more prevalent than online payment tools, according to a report from the China Internet Network Information Center.

Short video apps have become an increasingly important component of user leisure.

Time spent on these types of apps account for 36% of all time spent on entertainment apps in the first quarter of 2019, compared with 22% in the same period of 2018.

Combined average daily active users (DAUs) of short video apps also rose 8% in the past six months, a report from data research firm Jiguang said.

These factors have made short video platforms an ideal place for brands to market their products, especially through key opinion leaders (KOLs), experts at the conference said.

David Reilly 2018-04-11
img

If you’re on Chinese social media like WeChat and Weibo, you’ve probably stumbled upon a 15-second video of your twenty-something friend that goes like this:

Such videos are massively produced on Douyin, a music production and social network app that’s regarded as a clone of its US counterpart Musical.ly.

Launched in September 2016, Douyin lets users choose a song, record themselves miming and dancing to the tune, add various filters and speed options like time lapse and slow motion, and then share the final work on the app or to other social platforms.

Backed by parent Bytedance – which acquired Musical.ly last year – Douyin has climbed to become China’s second-largest short-video app focused on user-generated content (UGC) in terms of unique downloads.

Douyin now has 32.5 million users and was adding an average of 1 million users per day during the last six months, according to big data company Jiguang.

Others focus on UGC, like Douyin, Meipai, and Kuaishou.

Steven Sentell 2018-01-17
img

China’s mobile app industry was brewing in 2017, a new research from Jiguang Data released on Tuesday has shown (in Chinese).

Here are some of the highlights from the report:

Among the top 1000 apps in 2017, 78% were on the list the previous year.

Among the newcomers in 2017 were video apps Huoshan (火山小视频) and Tik Tok (a.k.a.

Douyin, 抖音), mobile games Wildland Ops (荒野行动) and Tongzhou (同桌游戏), as well as 220 other apps.

WeChat predictably topped the list in 2017.

Christopher Hardy 2018-01-26
img

Jiguang Data has published two research papers on the two biggest Chinese smartphone makers analyzing the brands’ users and showing what connects them and what separates them.

Among the more interesting numbers of the report was the proportion of male users of Xiaomi.

Xiaomi’s fan club seems overwhelmingly male: 69.1% of users are men.

In Huawei’s case that number is a little lower but the testosterone levels are still relatively high: 66% of Huawei’s mobile phone users are male.

The numbers show that both brands still have room to grow in the female demographic.

This little illustration shows one reason why the Chinese female users flock to other phones (from the report, no kidding):

James Woodson 2018-03-21
img

The number of Chinese female mobile phone gamers has risen sharply over the last year to 367 million, according to a report by Jiguang (in Chinese).

Females now make up 34.6% of China’s gaming community, with the surprise hit Travel Frog boosting the numbers in recent months.

The report examines the data behind women gamers as developers start to pay more serious attention to this market.

There are almost 60 million more female smartphone gamers now–the equivalent of the population of Italy–than in March 2017.

Female gamers have an average of 3.77 game apps installed on their phones and the firm favorite is Kaixin Xiao Xiao Le (开心消消乐), similar to Candy Crush but with animal faces.

48.8% of female smartphone gamers are in the 16-25 age bracket with the next largest being 37.4% for 26 to 35-year-olds.

Manuel Scarborough 2018-01-24
img

While app-based live game show HQ Trivia took the US by storm in 2017, app-based quiz shows are also gaining popularity in China with more and more apps launching since the end of 2017.

As the live game show app Chongdingdahui (冲顶大会) went live in the end of 2017, more and more apps like Zhishichaoren (芝士超人 in Chinese, meaning “Cheese Superman”) and Millionaire Hero powered by ixigua.com have gone viral following the surging popularity of live game apps.

It’s worth noting that Chongdingdahui has seen over 5.64 million installed users as of January 14, whereas Zhishichaoren has over 2.09 million users, according to a report from the Chinese mobile data research firm Jiguang.

Also, both games have a large number of active users.

The number of daily active users (DAU) for Chongdingdahui has exceeded 3.81 million, and Zhishichaoren sees over 1.74 million DAU as of January 14.

Other than that, the live quiz games powered by existing live streaming platforms have also drawn in users for those platforms.

Emma Martin 2019-04-10
img

Last August, Wang Sicong showed up on his livestreaming network Panda TV to play a game of League of Legends for his esports team.

It took less than a year for Panda TV to go from peak to bottom.

Last month, the company officially shut down its server after failing to raise fresh funds to keep operations going in a cash-burning industry.

In addition to backing Douyu and Huya, the Shenzhen-based internet giant made another bet in 2016 with its own streaming platform eGame, which ranked just behind Panda TV in terms of daily active users in December, according to research firm Jiguang.

Panda TV did not immediately respond to a request for comment sent to an email listed on its website.

Founded in late 2015, Panda TV came about during what was known locally as the “1,000 Streaming War.” Huya and Douyu had already gained attention among Chinese gamers after operating for more than a year, but Panda stood out thanks to its celebrity founder.

William Figueroa 2017-10-17
img

Cooking can be a fun pastime, and for young people in China, recipe apps can come in especially handy if they’ve left their hometowns for careers in the big cities and crave recreating that taste of home.

In 2011, China saw its first recipe app—Meishi China (美食天下)—and the market has since drawn in dozens of players.

Jiguang, a Chinese mobile data research firm, recently released a report on the steadily growing market of recipe apps in China.

The user scale, however, has increased to over 33 million users, marking a 4.6% year-to-year growth.

Meishi China, one of the major players, in 2011 launched a mobile recipe app—the first recipe app in China—in addition to its website where it has started to accumulate users since 2004.

The company has seen stable development on its mobile end, the report says.