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Dennis Colella 2016-09-01
img

The head of Sony Corp. s games development is six weeks away from the introduction of its first virtual-reality headset and demand seems promising.

The closest parallel he can think of is when he helped introduced the first PlayStation game console more than two decades ago.

"To be honest, we don't know what demand will be, said Yoshida, sitting in a conference room at Sony headquarters beside a high-powered demo set for the new devices.

Virtual reality has caught the attention of everyone from Facebook Inc. s Mark Zuckerberg to President Barack Obama, but it s commercial viability is still an open question.

The company is also planning to go far beyond games -- into music, sporting events, even medicine and virtual education.

Chief Executive Officer Kazuo Hirai is increasingly relying on the games division to turn around Sony, which last year posted its biggest net profit since 2008.

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0
Timothy Guardado 2016-10-31
img

An expert has testified to discovering evidence on John Carmack's computer that Oculus VR has issued 'factually inaccurate' statements under oath in its case against Zenimax over alleged IP theft.

Data retrieved from John Carmack's hard drive may prove pivotal in the case between Zenimax and Oculus VR, with a court-appointed expert claiming they prove that the latter had filed 'factually inaccurate' statements in its defence.

Zenimax first targeted Oculus VR, the Facebook-owned company behind the Oculus Rift virtual reality headset, back in May 2014 with the claims that id Software's John Carmack had taken VR-related intellectual property belonging to Zenimax over to Oculus VR when he joined the company the year before.

'The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax,' the company claimed in a statement, pointing to a 2012 document signed by Oculus VR founder Palmer Luckey which acknowledged Zenimax's ownership of said IP.

At the time, Oculus VR disputed Zenimax's claims with the suggestion it was little more than a cash-grab following Facebook's two-billion-dollar acquisition of the company.

'No work I have ever done has been patented,' Carmack claimed, reiterating his long-held stance against software patents which had seen him threaten to quit id Software should the technology he developed for games like Wolfenstein 3D, Doom, and Quake be used to file a patent application.

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0
John Ruybal 2016-05-23
img

A software update designed to block the use of Oculus VR software on third-party headsets has backfired, leading developers to find a workaround which also enables simple software piracy.

Facebook-owned Oculus VR has moved to block the use of its software on rival virtual reality headsets, in a move which has ironically opened the company up to software theft.

As Oculus VR continues to march towards fulfilling its pre-orders and placing its virtual reality hardware into stores, it is becoming increasingly clear that its corporate overlord Facebook sees its subsidiary's value in the platform rather than the devices themselves.

When software was released to allow Oculus VR software to run on the HTC Vive, it appeared to be entirely in-keeping with founder Palmer Luckey's December comments that users would be free to hack around with the software - including making it run on non-Oculus hardware.

Late last week Oculus VR updated its software platform, and in doing so blocked the mechanism by which the Revive plugin made Oculus content work on non-Oculus hardware.

That move appears to have backfired in a major way: where the previous implementation of Revive still communicated with Oculus servers for ownership validation, the latest update - compatible only with Unreal Engine games for now, with Unity support promised in the near future - disables the entire platform, meaning it's now possible to download a pirated copy of an Oculus VR game and play it without purchase.

collect
0
Mark Alexander 2016-10-07
img

Oculus VR has mildly reduced the minimum system requirements for its Rift platform, thanks to the implementation of asynchronous space warp.

Oculus VR has announced that it is dropping the minimum system requirements for its Rift virtual reality headset, thanks to a technology dubbed asynchronous space warp.

The biggest barrier to mass adoption of virtual reality at present is, undoubtedly, price.

Headsets from Oculus VR and HTC cost a pretty penny, and need a hefty PC to drive them at their best.

The official minimum system requirements for an Oculus VR headset called for an Nvidia GeForce GTX 970 or AMD Radeon R9 290 graphics card or better, an Intel i5-4590 or better, and 8GB of RAM, adding a serious chunk of change to the entry price for the technology.

Asynchronous space warp aims to fix that.

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0
Cornelius Jones 2016-12-14
img

Oculus VR is being split in two by corporate owner Facebook, with Oculus CEO Brendan Iribe leaving to join the parent company's newly-formed PC VR division.

Oculus VR is to lose its chief executive officer, Brendan Iribe, as corporate overlord Facebook telegraphs an eagerness to hedge its bets on the platform's success against rivals in the virtual reality space.

Acquired by Facebook for £1.6 billion in 2014 following a massively successful crowdfunding campaign, Oculus VR has recently encountered heavy competition in the virtual reality market from phone maker HTC with its Vive hardware and entertainment giant Sony via the PlayStation VR platform formerly known as Project Morpheus.

While far from struggling, thanks to the recent launch of the Oculus Touch controllers to bring it to a rough feature parity with HTC's Vive and Facebook's impressive coffers backing it up, there is evidence that its owner is beginning to worry that Oculus VR may not be the winner of the ongoing race for leadership of the VR market: it's splitting its efforts in three separate directions.

Oculus VR chief executive Brendan Iribe is, he announced in a blog post published late last night, no longer going to lead the company.

Instead, he is to run a dedicated PC VR group within Facebook.

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0
Dennis Colella 2016-11-17
img

It s day 312 of the dark, dark year that is 2016.

It s also day 55 of Palmer Watch!

Has anyone heard from him yet?

Does the founder of Oculus VR, which Facebook bought for $2 Billion, even work there any more?

According to the New York Times, some Facebook employees are worried about the spread of racist and so-called alt-right memes across the network.

The same employees were probably not so happy when it was revealed Palmer was involved in a group that focused on spreading anti-Hillary Clinton and pro-Donald Trump memes.

collect
0
Michael Ambriz 2016-07-12
img

If you didn't jump on the VR bandwagon the very second Oculus announced the availability of its $599 Rift headset back in January, you may have ended up waiting months for your ticket to the virtual world.

Now, Oculus says that waiting is over, and the company has cleared out the backlog of pre-orders over the last few months.

New Oculus Rift orders are expected to ship within two to four business days, according to an announcement blog post.

The ability to keep up with demand has been a long time coming for Oculus, which faced an "unexpected component shortage" that delayed many early shipments shortly after the official March launch.

The company offered free shipping to pre-orderers to make up for the early problems.

The $799 HTC Vive, which started shipping in April, saw backorders pushed back to June shipment but is now available for immediate shipping from HTC's website.

collect
0
Reginald Carson 2016-12-07
img

Just got the Touch controllers today - remarkably impressed by them.

I haven't used the Vive so I don't have anything to compare them to, but man, they're remarkably accurate.

One question from the review, you say you put the sensors facing inward - the setup says they should be facing straight ahead.

I put my facing inward at first to get through the setup, but later changed them to facing forward, and for me at least the accuracy went up a bit - it was very accurate in either case, but it's dead on now, if the Vive is actually better than this, then wow, not really sure where it can improve but wow, that's awesome.

I have a fairly small area since I'm inside a U shaped desk but I actually have plenty of room for everything I tried so far so long as I'm back probably 3-4 feet from the sensors.

I love VR for just sitting and playing stuff with a traditional controller, but this really adds a ton to the experience, if you got a Rift this is a must own - it really makes it feel like you got a whole new setup.

collect
0
Brendon Dwelle 2016-07-13
img

Oculus VR claims to have finally cleared its pre-order backlog, with new Oculus Rift orders being shipped within four days.

Facebook-owned Oculus VR has announced that it has cleared its backlog of pre-orders and Kickstarter rewards, and that from this week shipping of its Oculus Rift headset will be on a 2-4 day timescale.

While Oculus VR won considerable early support on crowdfunding platform Kickstarter for its clever virtual reality hardware, it has done much to squander that goodwill of late.

Since its acquisition by Facebook, the company has been accused of everything from IP infringement to demanding platform exclusivity from developers - the former being part of ongoing lawsuits, the latter being defended by the company as being only for timed exclusivity and then only for developers seeking funding.

Its handling of the commercial launch has been of particular concern by fans and critics alike: numerous delays beset the release, and pre-order customers were left waiting even as the device was placed into retail stores.

Coupled with the success of HTC's rival Vive device launch, it's fair to say Oculus VR has had a rough few months.

collect
0
Randy Rowald 2016-09-26
img

Earlier this month, Micro-Star International teased the VR One during the Tokyo Game Show gaming convention.

The backpack is the result of a collaboration between MSI and HTC to optimize the VR experience for the Vive headset.

Now Oculus VR is reportedly wanting to work with MSI to produce a similar PC-based backpack optimized for the Rift.

The news arrives by way of unnamed industry sources who claim that Oculus VR is in talks with MSI about a backpack PC.

These industry sources believe that the collaboration between MSI and Oculus VR will help the latter company expand into the gaming notebook sector.

MSI has already teamed up with HTC to sell bundles consisting of gaming notebooks and the HTC Vive headset and the talks likely include similar bundles packing the Oculus Rift.

collect
0
Paul Williams 2018-03-07
img

If you logged into your computer on March 7 to get into some virtual reality (VR) shenanigans with your Oculus Rift, you were probably met with some major disappointment.

Rather than being able to jump into VR, Oculus Rift owners around the world were greeted with a dialog preventing them even using their headsets.

As it turns out, Oculus VR – and, by proxy, its owner Facebook – seems to have forgotten to renew a crucial app permission certificate within its Oculus Runtime Service for Windows 10 PCs.

Oculus VR forum users the world over have cited the problem seen below in a thread that’s six pages long at the time of writing.

Update: Oculus VR has provided the following statement in the same forum thread linked above:

"We are aware of and actively investigating an issue impacting ability to access Rift software.

collect
0
William Ewing 2021-04-06
img
Oculus VR founder Palmer Luckey shared information that the Rift 2 was cancelled twice.
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0
Christopher Johnson 2017-02-02
img

Zenimax has emerged partially victorious in its lawsuit against Facebook-owned Oculus VR, with a jury finding that co-founder Palmer Luckey had indeed broken a non-disclosure agreement he signed with the company.

The corporate behind companies including Bethesda, Arkane, and id Software, Zenimax first accused Oculus VR of foul play in May 2014, stating that id co-founder John Carmack had taken intellectual property from Zenimax to Oculus VR when he went to work with the company following a $2 billion acquisition by Facebook.

According to Zenimax, it had 'provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings.

The proprietary technology and know-how Mr. Carmack developed when he was a Zenimax employee, and used by Oculus, are owned by Zenimax.'

Later that month, Zenimax put its money where its mouth was with a lawsuit against Oculus VR, and while Facebook attempted to get the case dismissed it was given the green light in January 2016.

By October that year, there emerged inconsistencies in Carmack's testimony which suggested the case may be swinging towards Zenimax, and now the jury has reached a verdict: Luckey did indeed break a non-disclosure agreement he had signed with Zenimax, but Carmack did not take any trade secrets with him when he left the company.

collect
0
Nicolas Yeager 2017-03-31
img

Facebook has confirmed that Palmer Luckey, controversial co-founder of Oculus VR and the man at the centre of multiple lawsuits alleging everything from theft of intellectual property to breach of contract, is leaving the company effective immediately.

Initially funded by traditional venture capital, Oculus VR came to the attention of the public following the launch of a hugely successful crowdfunding campaign for its Oculus Rift Developer Kit.

More money soon followed, and the company began to attract some big names from the industry including id Software co-founder John Carmack.

While component shortages led to delays in getting upgraded versions of the headset to market, the company made enough of a stir that it was acquired by Facebook for $2 billion in March 2014 - and that's when the company's troubles really began.

Zenimax, the company which currently owns id Software, started by accusing Carmack of IP theft, and filed suit later that month, while a second lawsuit against Oculus VR and co-founder Palmer Luckey by Total Recall, a company for which Luckey was developing a prototype VR headset prior to the founding of Oculus VR, also hit the dockets.

A string of delays helped competitors including HTC's Vive and Sony's PlayStation VR gain traction, and in December last year the company lost its chief executive and split into two in a seeming effort to boost its influence in the wallet-friendly mobile VR arena.

collect
0
Joel Schroeder 2017-05-16
img

p Zenimax, parent company of Id Software, has confirmed it is planning to go after anyone using technology it claims virtual reality company Oculus VR misappropriated by filing suit against licensee Samsung over its Oculus-powered Gear VR headset.

When Id Software co-founder John Carmack left the Zenimax-owned company to work for Facebook's Oculus VR, his former paymaster watched closely.

In May 2014 it struck, alleging Carmack had taken trade secrets and other IP to Oculus VR, then followed by suing the company.

While Zenimax' experts alleged perjury during the trial, the companies claims were only partly upheld by a jury which found evidence of copyright infringement but not of theft of trade secrets in February this year.

On the back of the partial victory, Zenimax appears to be going after anyone using Oculus VR's technology.

In a document filed in Texas this month and discovered by Polygon, Zenimax has issued suit against Samsung Electronics over the company's Gear VR headset.

collect
0
Jimmy Richmond 2020-07-22
img
New Oculus VR hardware is expected sometime this year or next. Maybe this is a sneak peek.
collect
0
Dennis Colella 2016-09-01
img

The head of Sony Corp. s games development is six weeks away from the introduction of its first virtual-reality headset and demand seems promising.

The closest parallel he can think of is when he helped introduced the first PlayStation game console more than two decades ago.

"To be honest, we don't know what demand will be, said Yoshida, sitting in a conference room at Sony headquarters beside a high-powered demo set for the new devices.

Virtual reality has caught the attention of everyone from Facebook Inc. s Mark Zuckerberg to President Barack Obama, but it s commercial viability is still an open question.

The company is also planning to go far beyond games -- into music, sporting events, even medicine and virtual education.

Chief Executive Officer Kazuo Hirai is increasingly relying on the games division to turn around Sony, which last year posted its biggest net profit since 2008.

John Ruybal 2016-05-23
img

A software update designed to block the use of Oculus VR software on third-party headsets has backfired, leading developers to find a workaround which also enables simple software piracy.

Facebook-owned Oculus VR has moved to block the use of its software on rival virtual reality headsets, in a move which has ironically opened the company up to software theft.

As Oculus VR continues to march towards fulfilling its pre-orders and placing its virtual reality hardware into stores, it is becoming increasingly clear that its corporate overlord Facebook sees its subsidiary's value in the platform rather than the devices themselves.

When software was released to allow Oculus VR software to run on the HTC Vive, it appeared to be entirely in-keeping with founder Palmer Luckey's December comments that users would be free to hack around with the software - including making it run on non-Oculus hardware.

Late last week Oculus VR updated its software platform, and in doing so blocked the mechanism by which the Revive plugin made Oculus content work on non-Oculus hardware.

That move appears to have backfired in a major way: where the previous implementation of Revive still communicated with Oculus servers for ownership validation, the latest update - compatible only with Unreal Engine games for now, with Unity support promised in the near future - disables the entire platform, meaning it's now possible to download a pirated copy of an Oculus VR game and play it without purchase.

Cornelius Jones 2016-12-14
img

Oculus VR is being split in two by corporate owner Facebook, with Oculus CEO Brendan Iribe leaving to join the parent company's newly-formed PC VR division.

Oculus VR is to lose its chief executive officer, Brendan Iribe, as corporate overlord Facebook telegraphs an eagerness to hedge its bets on the platform's success against rivals in the virtual reality space.

Acquired by Facebook for £1.6 billion in 2014 following a massively successful crowdfunding campaign, Oculus VR has recently encountered heavy competition in the virtual reality market from phone maker HTC with its Vive hardware and entertainment giant Sony via the PlayStation VR platform formerly known as Project Morpheus.

While far from struggling, thanks to the recent launch of the Oculus Touch controllers to bring it to a rough feature parity with HTC's Vive and Facebook's impressive coffers backing it up, there is evidence that its owner is beginning to worry that Oculus VR may not be the winner of the ongoing race for leadership of the VR market: it's splitting its efforts in three separate directions.

Oculus VR chief executive Brendan Iribe is, he announced in a blog post published late last night, no longer going to lead the company.

Instead, he is to run a dedicated PC VR group within Facebook.

Michael Ambriz 2016-07-12
img

If you didn't jump on the VR bandwagon the very second Oculus announced the availability of its $599 Rift headset back in January, you may have ended up waiting months for your ticket to the virtual world.

Now, Oculus says that waiting is over, and the company has cleared out the backlog of pre-orders over the last few months.

New Oculus Rift orders are expected to ship within two to four business days, according to an announcement blog post.

The ability to keep up with demand has been a long time coming for Oculus, which faced an "unexpected component shortage" that delayed many early shipments shortly after the official March launch.

The company offered free shipping to pre-orderers to make up for the early problems.

The $799 HTC Vive, which started shipping in April, saw backorders pushed back to June shipment but is now available for immediate shipping from HTC's website.

Brendon Dwelle 2016-07-13
img

Oculus VR claims to have finally cleared its pre-order backlog, with new Oculus Rift orders being shipped within four days.

Facebook-owned Oculus VR has announced that it has cleared its backlog of pre-orders and Kickstarter rewards, and that from this week shipping of its Oculus Rift headset will be on a 2-4 day timescale.

While Oculus VR won considerable early support on crowdfunding platform Kickstarter for its clever virtual reality hardware, it has done much to squander that goodwill of late.

Since its acquisition by Facebook, the company has been accused of everything from IP infringement to demanding platform exclusivity from developers - the former being part of ongoing lawsuits, the latter being defended by the company as being only for timed exclusivity and then only for developers seeking funding.

Its handling of the commercial launch has been of particular concern by fans and critics alike: numerous delays beset the release, and pre-order customers were left waiting even as the device was placed into retail stores.

Coupled with the success of HTC's rival Vive device launch, it's fair to say Oculus VR has had a rough few months.

Paul Williams 2018-03-07
img

If you logged into your computer on March 7 to get into some virtual reality (VR) shenanigans with your Oculus Rift, you were probably met with some major disappointment.

Rather than being able to jump into VR, Oculus Rift owners around the world were greeted with a dialog preventing them even using their headsets.

As it turns out, Oculus VR – and, by proxy, its owner Facebook – seems to have forgotten to renew a crucial app permission certificate within its Oculus Runtime Service for Windows 10 PCs.

Oculus VR forum users the world over have cited the problem seen below in a thread that’s six pages long at the time of writing.

Update: Oculus VR has provided the following statement in the same forum thread linked above:

"We are aware of and actively investigating an issue impacting ability to access Rift software.

Christopher Johnson 2017-02-02
img

Zenimax has emerged partially victorious in its lawsuit against Facebook-owned Oculus VR, with a jury finding that co-founder Palmer Luckey had indeed broken a non-disclosure agreement he signed with the company.

The corporate behind companies including Bethesda, Arkane, and id Software, Zenimax first accused Oculus VR of foul play in May 2014, stating that id co-founder John Carmack had taken intellectual property from Zenimax to Oculus VR when he went to work with the company following a $2 billion acquisition by Facebook.

According to Zenimax, it had 'provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings.

The proprietary technology and know-how Mr. Carmack developed when he was a Zenimax employee, and used by Oculus, are owned by Zenimax.'

Later that month, Zenimax put its money where its mouth was with a lawsuit against Oculus VR, and while Facebook attempted to get the case dismissed it was given the green light in January 2016.

By October that year, there emerged inconsistencies in Carmack's testimony which suggested the case may be swinging towards Zenimax, and now the jury has reached a verdict: Luckey did indeed break a non-disclosure agreement he had signed with Zenimax, but Carmack did not take any trade secrets with him when he left the company.

Joel Schroeder 2017-05-16
img

p Zenimax, parent company of Id Software, has confirmed it is planning to go after anyone using technology it claims virtual reality company Oculus VR misappropriated by filing suit against licensee Samsung over its Oculus-powered Gear VR headset.

When Id Software co-founder John Carmack left the Zenimax-owned company to work for Facebook's Oculus VR, his former paymaster watched closely.

In May 2014 it struck, alleging Carmack had taken trade secrets and other IP to Oculus VR, then followed by suing the company.

While Zenimax' experts alleged perjury during the trial, the companies claims were only partly upheld by a jury which found evidence of copyright infringement but not of theft of trade secrets in February this year.

On the back of the partial victory, Zenimax appears to be going after anyone using Oculus VR's technology.

In a document filed in Texas this month and discovered by Polygon, Zenimax has issued suit against Samsung Electronics over the company's Gear VR headset.

Timothy Guardado 2016-10-31
img

An expert has testified to discovering evidence on John Carmack's computer that Oculus VR has issued 'factually inaccurate' statements under oath in its case against Zenimax over alleged IP theft.

Data retrieved from John Carmack's hard drive may prove pivotal in the case between Zenimax and Oculus VR, with a court-appointed expert claiming they prove that the latter had filed 'factually inaccurate' statements in its defence.

Zenimax first targeted Oculus VR, the Facebook-owned company behind the Oculus Rift virtual reality headset, back in May 2014 with the claims that id Software's John Carmack had taken VR-related intellectual property belonging to Zenimax over to Oculus VR when he joined the company the year before.

'The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax,' the company claimed in a statement, pointing to a 2012 document signed by Oculus VR founder Palmer Luckey which acknowledged Zenimax's ownership of said IP.

At the time, Oculus VR disputed Zenimax's claims with the suggestion it was little more than a cash-grab following Facebook's two-billion-dollar acquisition of the company.

'No work I have ever done has been patented,' Carmack claimed, reiterating his long-held stance against software patents which had seen him threaten to quit id Software should the technology he developed for games like Wolfenstein 3D, Doom, and Quake be used to file a patent application.

Mark Alexander 2016-10-07
img

Oculus VR has mildly reduced the minimum system requirements for its Rift platform, thanks to the implementation of asynchronous space warp.

Oculus VR has announced that it is dropping the minimum system requirements for its Rift virtual reality headset, thanks to a technology dubbed asynchronous space warp.

The biggest barrier to mass adoption of virtual reality at present is, undoubtedly, price.

Headsets from Oculus VR and HTC cost a pretty penny, and need a hefty PC to drive them at their best.

The official minimum system requirements for an Oculus VR headset called for an Nvidia GeForce GTX 970 or AMD Radeon R9 290 graphics card or better, an Intel i5-4590 or better, and 8GB of RAM, adding a serious chunk of change to the entry price for the technology.

Asynchronous space warp aims to fix that.

Dennis Colella 2016-11-17
img

It s day 312 of the dark, dark year that is 2016.

It s also day 55 of Palmer Watch!

Has anyone heard from him yet?

Does the founder of Oculus VR, which Facebook bought for $2 Billion, even work there any more?

According to the New York Times, some Facebook employees are worried about the spread of racist and so-called alt-right memes across the network.

The same employees were probably not so happy when it was revealed Palmer was involved in a group that focused on spreading anti-Hillary Clinton and pro-Donald Trump memes.

Reginald Carson 2016-12-07
img

Just got the Touch controllers today - remarkably impressed by them.

I haven't used the Vive so I don't have anything to compare them to, but man, they're remarkably accurate.

One question from the review, you say you put the sensors facing inward - the setup says they should be facing straight ahead.

I put my facing inward at first to get through the setup, but later changed them to facing forward, and for me at least the accuracy went up a bit - it was very accurate in either case, but it's dead on now, if the Vive is actually better than this, then wow, not really sure where it can improve but wow, that's awesome.

I have a fairly small area since I'm inside a U shaped desk but I actually have plenty of room for everything I tried so far so long as I'm back probably 3-4 feet from the sensors.

I love VR for just sitting and playing stuff with a traditional controller, but this really adds a ton to the experience, if you got a Rift this is a must own - it really makes it feel like you got a whole new setup.

Randy Rowald 2016-09-26
img

Earlier this month, Micro-Star International teased the VR One during the Tokyo Game Show gaming convention.

The backpack is the result of a collaboration between MSI and HTC to optimize the VR experience for the Vive headset.

Now Oculus VR is reportedly wanting to work with MSI to produce a similar PC-based backpack optimized for the Rift.

The news arrives by way of unnamed industry sources who claim that Oculus VR is in talks with MSI about a backpack PC.

These industry sources believe that the collaboration between MSI and Oculus VR will help the latter company expand into the gaming notebook sector.

MSI has already teamed up with HTC to sell bundles consisting of gaming notebooks and the HTC Vive headset and the talks likely include similar bundles packing the Oculus Rift.

William Ewing 2021-04-06
img
Oculus VR founder Palmer Luckey shared information that the Rift 2 was cancelled twice.
Nicolas Yeager 2017-03-31
img

Facebook has confirmed that Palmer Luckey, controversial co-founder of Oculus VR and the man at the centre of multiple lawsuits alleging everything from theft of intellectual property to breach of contract, is leaving the company effective immediately.

Initially funded by traditional venture capital, Oculus VR came to the attention of the public following the launch of a hugely successful crowdfunding campaign for its Oculus Rift Developer Kit.

More money soon followed, and the company began to attract some big names from the industry including id Software co-founder John Carmack.

While component shortages led to delays in getting upgraded versions of the headset to market, the company made enough of a stir that it was acquired by Facebook for $2 billion in March 2014 - and that's when the company's troubles really began.

Zenimax, the company which currently owns id Software, started by accusing Carmack of IP theft, and filed suit later that month, while a second lawsuit against Oculus VR and co-founder Palmer Luckey by Total Recall, a company for which Luckey was developing a prototype VR headset prior to the founding of Oculus VR, also hit the dockets.

A string of delays helped competitors including HTC's Vive and Sony's PlayStation VR gain traction, and in December last year the company lost its chief executive and split into two in a seeming effort to boost its influence in the wallet-friendly mobile VR arena.

Jimmy Richmond 2020-07-22
img
New Oculus VR hardware is expected sometime this year or next. Maybe this is a sneak peek.