PCWorld received a review code late on Friday (during GDC, no less) and I’ve only managed to play maybe 10 hours.
If nothing else, Wildlands is a technical feat.
I’m not going to say this is the largest map I’ve seen in a modern game, but it certainly feels that way at times.
There will doubtless be some performance gains over the next few months, a bit more optimization both from both Ubisoft and the big graphics card companies.
For the size of the game though, and the amount going on, Ghost Recon: Wildlands doesn’t seem poorly-optimized at launch.
Start there if you’re having issues, and make sure to take advantage of the in-game benchmarking tool.