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5 KEY STAGES IN GAME DEVELOPMENT: CONCEPT TO STANDING

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Harry william
5 KEY STAGES IN GAME DEVELOPMENT: CONCEPT TO STANDING

There has been much written about game development. We can help you understand the stages of game development. They are the same for all projects. Welcome to the vibrant, exciting, dynamic, and sometimes crazy world of game development!

The video game development process seems very simple if you view it from the outside. The steps involved in making a videogame are complicated and multi-component.

Game design is often associated with game development. Game designers are often the first to start a project. They create the overall concept for the game, develop a vision, plot, characters and determine the target audience. They create dialogues, win and lose conditions, all gameplay elements, and how they will react to player actions.

The game developers help to implement ideas that were originally created by game designers. Developers are responsible for making sure that the main character is connected to the world of the game. In general, they are responsible for all aspects of the design.

Pre-Production

It gives way to the main work. The more you detail it, the easier and less problematic the development.

What are the most important questions to ask when making a videogame?

Budget. Budget does not necessarily mean lower quality or intentionally bad gameplay. The genre should not be confused with it. Genre.

The size of the game will determine the genre you choose. If you are on a tight budget, you shouldn't choose RPGs and simulations as they require a lot of detail. You should aim to reach as many people as possible if you're making a casual game. It is important to understand the main consumers of a game that is narrowly focused in genre.

Gameplay. The creation of a vision for how the interaction between the player's and the game's world will look. These rules will implement the player's interaction to the game taking into consideration its limitations and specifics. Many games feature a main character, who acts as a digital avatar for the players and interacts with them throughout the storyline.

Even the most basic games don't feature characters. The purpose of the game is to entertain players and make a profit. Players often purchase large projects for the PC for money. They do not require additional monetization options. Once everything is approved, the game designers begin creating the game design document.

It organizes all details of the game, and adds new ones. This includes the start screen, gameplay features, and final notification. This is still in pre-production. This prototype is a rough version of the game, without any art or details. It allows you to feel and appreciate the gameplay. The prototype serves two purposes: to practice the idea and reduce the risk of continuing development.

Once all of this work is done, it's time to start production.

Production

You should have a clear understanding of your product before you move on to the most dynamic and active phases of game development.

Production is done in three main steps

2D/3D artists assist in creating characters, assets, visual effects and environments. Level designers design the level structure and identify the obstacles that will prevent the player from progressing. Comprehensive information in the game design document ensures maximum clarity and conformance to the game's style. Although programmers may have been involved in prototyping the game, their main work starts here.

They develop a playable product backbone to allow interaction with gamer. This can be based on an existing engine, or a custom engine. The production phase is the most difficult because the team will have to make many adjustments, clarifications and edits. Our procedures are well-planned and standardized so we can accurately estimate the budget and the timeframe for completion.

Testing

Although quality assurance is often part of the production phase, it is so vital that we should talk about it separately. Each client has a different way of prioritizing its stages. The game development timeline can be very stressful and responsible. The players are very strict. An unfinished game will automatically be deemed unsuccessful if it has experienced many bugs, errors, crashes, and other problems related to monetization. It cannot be fixed or relaunched.

You can see now that testing is different from other phases in game development companies because it prevents the game from failing. Testing can be divided into groups to test different aspects of the game. Stress testers, for example, test the game's functionality to see if it works. To ensure everything works correctly, other testers will play through the game 100 percent with all achievements and prizes.

This process can be repeated until all testers approve of the game's launch.

Post-Production

The game has been a success. It has brought joy to the players. These bugs do not indicate incompetence on the part of the testers. The developer will fix them and update the game after players have reported them via the forums or in the comments.


Git is very popular as it is widely used, and even accepted as a standard version control system by the vast majority within the game developer’s community. It makes it much easier to leverage 3rd-party libraries and encourages the other developers to look at their open source code using Git. The GIT developers make it easy to resolve issues and seek outside help using the available online forums.

We at Quytech have got you covered for developing games through GIT. For more details

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