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Global Family/Indoor Entertainment Centers Market Growth Analysis 2024 – Forecast Market Size And Key Factor

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Global Family/Indoor Entertainment Centers Market Growth Analysis 2024 – Forecast Market Size And Key Factor

Overview and Scope

Family or indoor entertainment centers refer to small-scale amusement parks marketed toward families with small children or teenagers. Family or indoor entertainment centers (FEC) entertain their visitors by offering various entertainment services.

Sizing and Forecast

The family/indoor entertainment centers market size has grown rapidly in recent years. It will grow from $28.32 billion in 2023 to $32.55 billion in 2024 at a compound annual growth rate (CAGR) of 15.0%. The growth in the historic period can be attributed to changing leisure preferences, weather-independent activities, urbanization, rise of nuclear families, diverse entertainment offerings, busy lifestyles.

The family/indoor entertainment centers market size is expected to see rapid growth in the next few years. It will grow to $55.49 billion in 2028 at a compound annual growth rate (CAGR) of 14.3%. The growth in the forecast period can be attributed to membership and loyalty programs, cultural events and festivals, accessibility and inclusivity, community engagement initiatives, family-centric dining experiences. Major trends in the forecast period include virtual and augmented reality experiences, hybrid entertainment concepts, e-sports and gaming lounges, customized and themed birthday party packages, digital ticketing and reservation systems.

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Segmentation & Regional Insights

The family/indoor entertainment centers market covered in this report is segmented –

1) By Activity area: Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Other Activity Areas

2) By Facility Size: Up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres

3) By Revenue Source: Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Other Sources

4) By Visitor: Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), Adults (Ages 25+)

North America was the largest region in the family or indoor entertainment centers market in 2023. The regions covered in the family/indoor entertainment centers market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

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Major Driver Impacting Market Growth

The growing inclination of the young population towards mobile gaming is expected to propel the growth of the family or indoor entertainment centers market. Mobile gaming refers to the games that are played on a portable device with easy access. Family indoor entertainment centers offer mobile games with the best options for the younger people, as a result, the growing inclination toward mobile gaming increases the demand for family or indoor entertainment centers market. For instance, in March 2021, according to The Journal of Pediatrics, a US-based journal report, children and youth are spending most of their time playing mobile games that is of an average of 20 hours per week and approximately 50% of the global gaming is of mobile gaming. Therefore, the growing inclination of the young population towards mobile gaming is expected to boost demand for the growth of the family or indoor entertainment centers during the forecast period.

Key Industry Players

Major companies operating in the family/indoor entertainment centers market report are The Walt Disney Company, Bandai Namco Entertainment, Merlin Entertainments, Dave & Buster’s Inc., Bowlmor AMF Corporation, Main Event Entertainment, KidZania, Amoeba Services, Scene75 Entertainment Centers, Gatti’s Pizza Corporation, Round1 Entertainment, Cinergy Entertainment Group, Sky Zone, Fun Spot America Theme Parks, Tenpin, Timezone Global, Andretti Indoor Karting & Games, iPlay America, Billy Beez, Legoland Discovery Center, Lucky Strike Entertainment, Nickelodeon Universe, Fun City, Funriders Leisure & Amusement, Toy Town, Apex Entertainment, Urban Air Adventure Park, Smaash Entertainment Pvt. Ltd., Safari Nation, CEC Entertainment Inc.

The family/indoor entertainment centers market report table of contents includes:

1. Executive Summary

2. Family/Indoor Entertainment Centers Market Characteristics

3. Family/Indoor Entertainment Centers Market Trends And Strategies

4. Family/Indoor Entertainment Centers Market - Macro Economic Scenario

5. Global Family/Indoor Entertainment Centers Market Size and Growth

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32. Global Family/Indoor Entertainment Centers Market Competitive Benchmarking

33. Global Family/Indoor Entertainment Centers Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Family/Indoor Entertainment Centers Market

35. Family/Indoor Entertainment Centers Market Future Outlook and Potential Analysis

36. Appendix

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