

To me, the "Last Surprise" soundtrack from Persona 5 will be something hard to forget. Besides being a game, the original Persona 5 was a complete vibe. When 5 Royal was announced, my first thoughts were, "What could be improved, or what could possibly be changed?" Royal remained true to the original with improvements, adding refinement and polish. Royal was an upgrade. It was not a new game, but an upgrade that had a conclusion that had me breathless. It was an experience that will be unmatched since it was an upgrade to a previously wonderful game.
A Soundtrack That Just Won't Quit
Let's talk about the music first because it is a wonderful collection by Shoji Meguro and his team. There are 28 new tracks, and they are all a wonderful addition to the experience. There is a new soundtrack that accompanies an ambush, and the track is called "Take Over." It is an aggressive piece that gets the blood pumping every time a sneak attack is won. Meguro seamlessly blends all the new tracks into the experience.
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But the best auditory fix is found in Mementos. In the original game, the same jazzy tune played endlessly during the long, drawn-out dungeon. Royal brilliantly fixes this by making the Mementos theme change gradually for each new area, similar to how Tartarus in Persona 3 works. As you descend, the music shifts to more complex and layered forms, perfectly indicating your progress and raising the stakes. This one change makes the Mementos grind much less repetitive and more of a deliberate descent into the psyche of the public.
Speaking Your Language: Localization and Voice-Overs
The presentation receives more improvements from a second, careful pass on the localization. The dialogue functions much more fluidly overall. In some of the infamous, awkward scenes—long-time fans will know the one with Ryuji—have been rearranged for a much more natural flow and to feel more true to the characters. This is a clear sign of the developers listening.
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Additionally, including both English and Japanese voice tracks right on the disc is a great touch that accommodates all tastes. Each voice cast has done great work, but the new ones deserve special mention. The voice acting for Dr. Maruki has a unique combination of tenderness and the complexities of his character, while Kasumi's portrayal is filled with earnest energy and subtleties. The acting enhances the quality of every story beat, deepening the overall experience of an already great narrative.
The Perfect Finale: A Story Concluded
One of the smartest design choices in Royal is that it doesn't rewrite the original story. This fills in the gaps with new scenes and characters that integrate the moments more fluidly. This makes the world feel more lived-in and deepens the bonds between characters. The crown jewel of this effort is the new Third Semester.
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This might not feel like an epilogue tacked on to those who buy PS5 adventure games, as it is a more satisfying conclusion that addresses some of the more interesting and mature themes of the series. Without revealing anything, it addresses a complex moral issue that forces you to appraise your own convictions, and it is an emotionally potent and unifying conclusion to the entire journey. Even lesser moments, like spending Christmas Eve on a proper date with your chosen confidant, do add some of the warmth and character to the story that had been absent, making the year feel undeniably complete.
Mementos: From Grind to Great
Let's be frank: Mementos could feel like a real slog. In Royal, that changes with the addition of Jose, a cute, mysterious. A boy who drives a little buggy through the cognitive subway. He is the focus of a new collection loop that makes exploration genuinely interesting. As you traverse Mementos, you can now collect flowers and stamps.
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Jose exchanges your flowers for valuable items, including powerful skill cards. The stamps are used at stations to change the "atmosphere" of Mementos, allowing you to increase the rates for EXP, money, or items. This simple system gives you control over the rewards and a direct goal to achieve while exploring. It turns Mementos into a side activity that is rewarding and, for the most part, relaxing. I may have gone a little crazy collecting every last stamp, and I appreciated the motivation to clear every path in its entirety.
New Friends and Fun Times
Real-life social simulation is augmented by the introduction of wonderful new activities. The Thieves Den, your personal hideout, is more than a museum. It is a gameplay hub as well. Here, you can challenge your teammates to a card game called Tycoon (DaifugĹŤ). It is a complete and entertaining minigame that is just the right length to unwind, and it feels like a natural way for the Thieves to bond.
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Most impressively, the new characters are woven into the story with such care that they feel like they were always supposed to be part of Joker's journey. Kasumi's early appearances are sporadic but meaningful, building mystery around her character. Dr. Maruki's presence as a supportive counselor feels organic from day one. They don't disrupt the flow; they enhance it, making Tokyo feel just that much more alive and interconnected.
No More Empty Chambers: Liberating the Gunplay
One of the most common criticisms of the original Persona 5 was the gun mechanic. With a very limited amount of ammo that only replenished upon leaving a dungeon, players who buy cheap PS4 games fell into the classic "hoarder's dilemma," saving their bullets for a boss fight that might never come, and thus largely ignoring a core combat option. Royal fixes this with a simple, yet transformative change: your gun ammunition now fully replenishes after every single battle.
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This is a masterclass in quality-of-life design. One change, however, alters the psychology behind resource management. Your firearm is no longer a precious resource; it is a reliable and consistently useful tool. You no longer have to think twice about performing a technical shot to body an enemy or shoot at a gun's weakness. It fosters creative gameplay, removes friction, and finally makes a system that was lightly integrated into the combat loop feel fully utilized. All this, and you get to feel like a more versatile and capable Phantom Thief.
Royal strengthens the bond between the social sim and RPG elements with new activities in the Kichijoji area, one of which is particularly brilliant. The darts minigame is a simple diversion that has a very strong and positive effect on combat. Since you can invite a party member to play darts with you, you can also increase their Baton Pass rank, which makes the darts minigame a very strategic activity.
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The original game gave you a handy Baton Pass. In Royal, it's a cornerstone of advanced strategy. Leveling it up through darts also gives the receiving character significant bonuses in HP and SP recovery, in addition to a large boost in damage. You will want to spend time with the social aspect of the game. An evening's darts with Yusuke isn't just a pleasant time; it's a strategic layer that amplifies his capabilities in the Metaverse. Royal's design philosophy is best exemplified here: there's no action, no matter how trivial, that doesn't have the ability to deepen the ties that power your rebellion.
Conclusion
Persona 5 Royal is a rarity in the gaming industry. It improves on an already considered 10/10 game by many. It accomplishes this by being considerate of the players' time, sharpening the friendships, and providing a finale that is thought-provoking and emotionally resonating. These attributes make it a perfect introduction to one of the greatest JRPGs of all time. For veterans, it's a heartfelt invitation to reunite with old friends, and the reunion is definitely more rewarding than you expect. Play Royal. You'll appreciate it.





