According to the new market research report by IndustryARC titled “Augmented Reality and Virtual Reality in Healthcare Market: By Type (Augmented & Virtual Reality); By End User (Surgical & Rehabilitation, Training, 3D Operation Room Simulations, Simulations, Diagnostics, Virtual Reality Exposure Therapy) - By Geography – With Forecast (2018- 2023)”, the market is influenced by the large demands from emerging economies such as India and China, due to increasing investments in these countries.
Americas held the largest market share in Augmented and Virtual Reality Robotic Surgery Market:
Americas held the largest market share in the Augmented Reality and Virtual Reality Robotic Surgery Market, and is anticipated to reach $230.3 million by 2023 at a CAGR of 38.5%. However, the APAC region will witness the highest growth during the forecast period, and is anticipated to reach $93.17 million at a CAGR of 43.9%. The demand for Augmented and Virtual Reality Market mainly derives from the higher cost of devices in the region, compared to Asian Countries. Favorable funding and easy access of products due to the presence of local companies are other factors responsible for the growth of this segment in this region. The key end-users in the region include Augmented Reality and Virtual Reality.
Selected Opportunities Analysis of Augmented Reality and Virtual Reality in Healthcare Market:
Virtual Reality – Opportunity Analysis
• The market for virtual reality based applications is extensive in terms of its application which includes sectors like gaming, healthcare and education and training.
• Virtual reality based products like full scale immersive 3D as diagnostic tools for doctors and nurses during surgery, have high growth opportunities in the healthcare industry.
• Products like the Oculus Rift, popular amongst video gamers, brought in a twist with its application potential in the healthcare industry, thus indicating opportunity for the growth of virtual reality based product market.
Augmented Reality – Opportunity Analysis
• Due to fast technological developments in the augmented reality based products, the healthcare industry will be able to explore opportunities in the augmented reality based product market. The growth opportunity for augmented reality in healthcare is in surgical applications, training and continuous medical education and rehabilitation. In surgical applications, augmented reality can be used to perform surgeries like endoscopy and digestive surgery with the help of robots. Subjected to training and continuous medical development, augmented reality can be used to train the nurses. In rehabilitation, augmented reality can be used to treat trauma and phobia patients.
• The opportunity for smart glasses based on augmented reality is tremendous in the coming years.
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https://industryarc.com/Report/78/augmented-reality-and-virtual-reality.html
Excerpts on Market Growth Factors:
• The global AR and VR in the healthcare market displays ample potential for growth. It is propelled by increasing healthcare costs, technological advancements, increasing demand for minimally invasive treatments, rising focus on patient safety, and increasing consolidation of the manufacturers.
• The expansion and growth of the market depends upon the creation of new applications which will be able to meet the application perspective demand from the end user.
• Growing interest in improving and sustaining interaction and engagement across the healthcare sector using gaming technology, also propels the market for serious games.
• Increase in stroke cases would lead to the growth of augmented reality rehabilitation market in the forecast period.
• The global simulated clinical environment market is poised to grow at a CAGR of 16.5% in the forecast period to reach $312.3 million by 2018.
Key players of Augmented and Virtual Reality Industry:
• Key players in the medical simulation market have adopted various strategies to expand their global footprint and augment their market share. The key strategies employed by companies such as Laerdal Medical (Norway), Medical Simulation Corporation (U.S.), Simbionix USA Corporation (U.S.), Surgical Science Sweden AB (Sweden), CAE Healthcare, Inc. (Canada), HealthStream, Inc. (U.S.) and Education Management Solutions, Inc. (U.S.), are in the form of new product launches, agreements, partnerships, collaborations, contracts, joint ventures, expansion, and mergers and acquisitions.
• The key players involved in these strategies are Simbionix USA Corporation (U.S.), Surgical Science Sweden AB (Sweden), Laerdal medical AS/SimVentures (Norway), Gaumard Scientific Company, Inc. (U.S.), CAE Healthcare, Inc. (Canada), and Mentice AB (Sweden).
Augmented and Virtual Reality Market Report is segmented as indicated below:
• Augmented and Virtual Reality Market By Component:
1 Augmented and Virtual Reality Market By Hardware Component:
1.1. 3D Camera
1.2. Sensors
1.2.1 Accelerometer
1.2.2 Gyroscope
1.2.3 Magnetometer
1.2.4 Global Positioning Systems
1.2.5 Proximity Sensor
1.3. Semiconductor Component
1.3.1 Controller/ Processor
1.3.2 Integrated Circuits
1.4. Displays
2 Augmented and Virtual Reality Market By Software Component
2.1. Software Development Kits
2.2. Cloud Based Services
• Augmented and Virtual Reality Market for Entertainment Industry, by Technology
1 Augmented Reality Technology
1.1 Marker Based Augmented Reality
1.1.1 Passive Marker
1.1.2 Active Marker
1.2 Markerless Augmented Reality
1.3 Model-Based Tracking
1.4 Image Processing-Based
2 Virtual Reality Technology
2.1 Non-Immersive Technology
2.2 Semi-Immersive & Fully-Immersive Technologies
• Augmented & Virtual Reality Market for Entertainment Industry, By Device
1 Augmented Reality Devices
1.1 Head-Mounted Displays
1.2 Head-Up Display (HUD)
1.3 Handheld Device
2 Virtual Reality Devices
2.1 Head-Mounted Displays (HMD)
2.2 Gesture Control Device
2.2.1 Data Gloves
2.2.2 Others
2.3 Projector & Display Wall
• Augmented and Virtual Reality Market for Entertainment Industry, By Application
1 Gaming
2 Sports & Entertainment
2.1. Museum
2.2. Theme Parks
2.3. Art Gallery & Exhibitions
2.4. Consumer Vertical Overall Review
3 Augmented and Virtual Reality Market– By Geography (Covers 15+ Countries)
4 Augmented and Virtual Reality Market By Entropy
Companies Cited/Referenced/Interviewed:
1. 3B Scientific GMBH
2. Biodigital Systems LLC
3. Ingmar Medical Ltd
4. Promodel Corporation
5. Anesoft Corporation
6. B-Line Medical, LLC
7. Kyoto Kagaku Co, Ltd
8. Simulab Corporation
9. Anomalous Medical
10. Immersion Corporation
11. Limbs & Things Ltd
12. Simulaids Inc
13. Company 13
14. Company 14
15. Company 15+
Related Reports:
A. Mixed Reality Market
https://industryarc.com/Report/15029/mixed-reality-market.html
B. Holographic Display Market
https://industryarc.com/Report/15041/holographic-display-market.html
What can you expect from the report?
The Augmented Reality and Virtual Reality Market Report is Prepared with the Main Agenda to Cover the following 20 points:
1. Market Size by Product Categories
2. Market trends
3. Manufacturer Landscape
4. Distributor Landscape
5. Pricing Analysis
6. Top 10 End user Analysis
7. Product Benchmarking
8. Product Developments
9. Mergers & Acquisition Analysis
10. Patent Analysis
11. Demand Analysis (By Revenue & Volume)
12. Country level Analysis (15+)
13. Competitor Analysis
14. Market Shares Analysis
15. Value Chain Analysis
16. Supply Chain Analysis
17. Strategic Analysis
18. Current & Future Market Landscape Analysis
19. Opportunity Analysis
20. Revenue and Volume Analysis
FAQ:
Does IndustryARC customize these reports and charge additionally for limited customization?
Yes, we can customize the report by extracting data from our database of reports and annual subscription databases. We can provide the following free customization:
1. Increase the level of data in application or end user industry.
2. Increase the number of countries in geography chapter.
3. Find out market shares for other smaller companies or companies which are of interest to you.
4. Company profiles can be requested based on your interest.
5. Patent analysis, pricing, product analysis, product benchmarking, value and supply chain analysis can be requested for a country or end use segment.
Any other major customizations can be discussed with our team, we can provide a separate quote based on your requirement. You can drop in an e-mail to [email protected] to discuss more about our consulting services.
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Mr. Venkat Reddy
Sales Manager
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Augmented Reality and Virtual Market is anticipated to hit $1.4 Billion by 2023 at a CAGR of 18.02%.
Arktek3d studio Has been in the industry of augmented reality and virtual reality from past many years and have a huge list of customers all over the globe.
Virtual reality has always been a difficult part in getting the number of customers involved in it as it comes with various challenges and difficulties for everyone getting into the process and trusting it same goes with the augmented reality where a lot of interaction has been always required to convince customers and get them going.Visit Us:- https://arktek3d.com/augmented-reality-virtual-reality/
The beauty of (AR)Augmented Reality and Virtual Reality (VR) applications is that they make the experience more collaborative.
Major mobile app development companies were concentrated on this technology only.Read more - http://www.getmyappz.com/blog/mobile-app-technology-trends-2019/
According to new market research report by IndustryARC, titled “Augmented and Virtual Reality Content and Application Market By Type (Software, Service); By Application (Literature, Archaeology, Architecture, Visual Art, Others) & Geography (Europe, Asia-Pacific, North America, RoW) — Forecast (2018–2023)”, the market will be driven by the growing popularity of AR and VR technology among various segments.To access full report click on below link:https://industryarc.com/Report/17013/augmented-virtual-reality-content-application-market.htmlNorth America will dominate the Augmented and Virtual Reality Content and Application Market:North America will dominate the Augmented and Virtual Reality Content and Application Market during the forecast period.
Europe and Asia Pacific follow suit.Selected Regulatory Analysis Done in the Full Report:The consumer AR content will dominate the Augmented and Virtual Reality Content and Application Market in the coming years.
Its features are relevant to a wider section of content and application categories.Growing popularity of AR and VR will expand opportunities for the augmented virtual reality.Higher penetration of AR and VR technology among the tech savvy people will propel the growth of the augmented and virtual reality content and application market.Key Players of the Augmented and Virtual Reality Content and Application Market: The key players of the Augmented and Virtual Reality Content and Application Market include Google, Microsoft Corporation, Vuzix Corporation, Samsung Electronics, and Qualcomm.
Google has introduced an updated Daydream VR headset and new augmented reality software features which give consumers a greater virtual and augmented reality experiences through the new Pixel smartphones provided by the company.Related Reports:A.Augmented and Virtual Reality Markethttps://industryarc.com/Report/18375/augmented-virtual-reality-market-research-report-analysis.htmlB.Industry 4.0 Markethttps://industryarc.com/Report/18544/industry-4-market.htmlAugmented and Virtual Reality Content and Application Market is Segmented as Below:Higher spending on technologies will propel the growth of the Augmented and Virtual Reality Content and Application Market.A.
ArchitectureWhat can you expect from the report?The Augmented and Virtual Reality Content and Application Market Report is prepared with the main agenda to covers the following points:1.
Patent AnalysisAnd moreMedia Contact:Mr. Venkat ReddySales ManagerEmail 1: [email protected] Email 2: [email protected] Sales: +1–614–588–8538 (Ext-101)About IndustryARC:IndustryARC is a Research and Consulting Firm that publishes more than 500 reports annually, in various industries such as Agriculture, Automotive, Automation & Instrumentation, Chemicals and Materials, Energy and Power, Electronics, Food & Beverages, Information Technology, and Life sciences & Healthcare.IndustryARC primarily focuses on Cutting Edge Technologies and Newer Applications in a Market.
In 2018, the global Virtual and Augmented Reality market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.
This report focuses on the global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players.
The study objectives are to present the Virtual and Augmented Reality development in United States, Europe and China.Report Sample includes:- Table of Contents- List of Tables & Figures- Charts- Research MethodologyGet FREE Sample of this Report at https://www.24marketreports.com/report-sample/global-virtual-augmented-reality-2019-2025-392 The key players covered in this studyGoogleSamsung ElectronicsMicrosoft CorporationSony Interactive EntertainmentOculus VR LLCHTC CorporationZeroLighEON RealityNokia CorporationBarcoBlippar.com LtdAurasma Ltd. (Hewlett-Packard Development Company.
L.P)MindMaze SAVirtalisManus MachinaeIndependiente CommunicationsVirZOOMNuFormer ProjectionMarket segment by Type, the product can be split into Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)SoftwareServiceMarket segment by Application, split into HealthcareEducationRetailGamingConstructionMedia and EntertainmentAutomotiveDefense and AerospaceManufacturingEnergyMarket segment by Regions/Countries, this report covers United StatesEuropeChinaJapanSoutheast AsiaIndiaCentral & South AmericaThe study objectives of this report are: To analyze global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players.To present the Virtual and Augmented Reality development in United States, Europe and China.To strategically profile the key players and comprehensively analyze their development plan and strategies.To define, describe and forecast the market by product type, market and key regions.In this study, the years considered to estimate the market size of Virtual and Augmented Reality are as follows: History Year: 2014-2018Base Year: 2018Estimated Year: 2019Forecast Year 2019 to 2025Get the Complete Report & TOC at https://www.24marketreports.com/ict-and-media/global-virtual-augmented-reality-2019-2025-392 CONTACT US:276 5th Avenue, New York , NY 10001,United StatesInternational: (+1) 646 781 7170Email: [email protected] Us On linkedin :- https://www.linkedin.com/company/24-market-reports
Today, many online course creators use technology such as augmented reality and virtual reality to make online learning courses more immersive, meaningful, real-time and exciting.
Visit the website at hurix.com https://hurix.com/online-courses-higher-education/online learning courses
According to new market research report by IndustryARC, titled “Augmented and Virtual Reality Content and Application Market By Type (Software, Service); By Application (Literature, Archaeology, Architecture, Visual Art, Others) & Geography (Europe, Asia-Pacific, North America, RoW) — Forecast (2018–2023)”, the market will be driven by the growing popularity of AR and VR technology among various segments.To access full report click on below link:https://industryarc.com/Report/17013/augmented-virtual-reality-content-application-market.htmlNorth America will dominate the Augmented and Virtual Reality Content and Application Market:North America will dominate the Augmented and Virtual Reality Content and Application Market during the forecast period.
Europe and Asia Pacific follow suit.Selected Regulatory Analysis Done in the Full Report:The consumer AR content will dominate the Augmented and Virtual Reality Content and Application Market in the coming years.
Its features are relevant to a wider section of content and application categories.Growing popularity of AR and VR will expand opportunities for the augmented virtual reality.Higher penetration of AR and VR technology among the tech savvy people will propel the growth of the augmented and virtual reality content and application market.Key Players of the Augmented and Virtual Reality Content and Application Market: The key players of the Augmented and Virtual Reality Content and Application Market include Google, Microsoft Corporation, Vuzix Corporation, Samsung Electronics, and Qualcomm.
Google has introduced an updated Daydream VR headset and new augmented reality software features which give consumers a greater virtual and augmented reality experiences through the new Pixel smartphones provided by the company.Related Reports:A.Augmented and Virtual Reality Markethttps://industryarc.com/Report/18375/augmented-virtual-reality-market-research-report-analysis.htmlB.Industry 4.0 Markethttps://industryarc.com/Report/18544/industry-4-market.htmlAugmented and Virtual Reality Content and Application Market is Segmented as Below:Higher spending on technologies will propel the growth of the Augmented and Virtual Reality Content and Application Market.A.
ArchitectureWhat can you expect from the report?The Augmented and Virtual Reality Content and Application Market Report is prepared with the main agenda to covers the following points:1.
Patent AnalysisAnd moreMedia Contact:Mr. Venkat ReddySales ManagerEmail 1: [email protected] Email 2: [email protected] Sales: +1–614–588–8538 (Ext-101)About IndustryARC:IndustryARC is a Research and Consulting Firm that publishes more than 500 reports annually, in various industries such as Agriculture, Automotive, Automation & Instrumentation, Chemicals and Materials, Energy and Power, Electronics, Food & Beverages, Information Technology, and Life sciences & Healthcare.IndustryARC primarily focuses on Cutting Edge Technologies and Newer Applications in a Market.
In 2018, the global Virtual and Augmented Reality market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.
This report focuses on the global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players.
The study objectives are to present the Virtual and Augmented Reality development in United States, Europe and China.Report Sample includes:- Table of Contents- List of Tables & Figures- Charts- Research MethodologyGet FREE Sample of this Report at https://www.24marketreports.com/report-sample/global-virtual-augmented-reality-2019-2025-392 The key players covered in this studyGoogleSamsung ElectronicsMicrosoft CorporationSony Interactive EntertainmentOculus VR LLCHTC CorporationZeroLighEON RealityNokia CorporationBarcoBlippar.com LtdAurasma Ltd. (Hewlett-Packard Development Company.
L.P)MindMaze SAVirtalisManus MachinaeIndependiente CommunicationsVirZOOMNuFormer ProjectionMarket segment by Type, the product can be split into Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)SoftwareServiceMarket segment by Application, split into HealthcareEducationRetailGamingConstructionMedia and EntertainmentAutomotiveDefense and AerospaceManufacturingEnergyMarket segment by Regions/Countries, this report covers United StatesEuropeChinaJapanSoutheast AsiaIndiaCentral & South AmericaThe study objectives of this report are: To analyze global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players.To present the Virtual and Augmented Reality development in United States, Europe and China.To strategically profile the key players and comprehensively analyze their development plan and strategies.To define, describe and forecast the market by product type, market and key regions.In this study, the years considered to estimate the market size of Virtual and Augmented Reality are as follows: History Year: 2014-2018Base Year: 2018Estimated Year: 2019Forecast Year 2019 to 2025Get the Complete Report & TOC at https://www.24marketreports.com/ict-and-media/global-virtual-augmented-reality-2019-2025-392 CONTACT US:276 5th Avenue, New York , NY 10001,United StatesInternational: (+1) 646 781 7170Email: [email protected] Us On linkedin :- https://www.linkedin.com/company/24-market-reports
Arktek3d studio Has been in the industry of augmented reality and virtual reality from past many years and have a huge list of customers all over the globe.
Virtual reality has always been a difficult part in getting the number of customers involved in it as it comes with various challenges and difficulties for everyone getting into the process and trusting it same goes with the augmented reality where a lot of interaction has been always required to convince customers and get them going.Visit Us:- https://arktek3d.com/augmented-reality-virtual-reality/
The beauty of (AR)Augmented Reality and Virtual Reality (VR) applications is that they make the experience more collaborative.
Major mobile app development companies were concentrated on this technology only.Read more - http://www.getmyappz.com/blog/mobile-app-technology-trends-2019/
Today, many online course creators use technology such as augmented reality and virtual reality to make online learning courses more immersive, meaningful, real-time and exciting.
Visit the website at hurix.com https://hurix.com/online-courses-higher-education/online learning courses