

Here we’ve put together some of the most common misconceptions about game art and design to explain the right way to go about this process.
Just as coding requires more than just a knowledge of programming languages, creating visuals too requires an in-depth understanding of art styles, colors and techniques.
Without concept art to serve as a visual guide, each of these artists will invariably end up adding their own styles and minor variations while creating assets.
For example, a realistic World-war themed game would need all vehicles, weapons, and uniforms to be designed and detailed accurately based on historical facts and research.
Pre-production is a waste of time
While creating visuals for games and apps, many developers want to skip planning and pre-production and jump directly to asset creation.





