Virtual reality or virtual realities (VR), also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user’s physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell.
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.
North America dominated the market in 2016 with a revenue share of 43%, which can be attributed to constant technological advancement of related products, prevalence of neurological & psychological disorders, increased adoption of such advanced technologies, and presence of a sophisticated healthcare infrastructure. Furthermore, growing technological advancements in information technology and government support for integration of these technologies in medical field contribute to the large share of the market.
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Geographically, global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
SAMSUNG
MICROSOFT
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Epson
Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Breakdown Data by Type
Mobile
PC/Home Console
Headset AR
Augmented Reality (AR) & Virtual Reality (VR) in Healthcare Breakdown Data by Application
Surgical Training
Surgical Navigation
Others
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This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Augmented Reality (AR) and Virtual Reality (VR) in Healthcare market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
Some Major TOC Points:
Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market Report (Status and Outlook) 2019
Chapter One: Study Coverage
1.1 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Product
1.2 Key Market Segments in This Study
1.3 Key Manufacturers Covered
1.4 Market by Type
1.5 Market by Application
1.6 Study Objectives
1.7 Years Considered
Chapter Two: Executive Summary
2.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market Size
2.2 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Growth Rate (CAGR) 2019-2025
2.3 Analysis of Competitive Landscape
2.4 Key Trends for Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Markets & Products
Chapter Three: Market Size by Manufacturers
3.1 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production by Manufacturers
3.2 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Revenue by Manufacturers
3.3 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Price by Manufacturers
3.4 Mergers & Acquisitions, Expansion Plans
Chapter Four: Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production by Regions
4.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production by Regions
4.2 United States
4.3 Europe
4.4 China
4.5 Japan
4.6 South Korea
4.7 Other Regions
Chapter Five: Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Consumption by Regions
5.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Consumption by Regions
5.2 North America
5.3 Europe
5.4 Asia Pacific
5.5 Central & South America
5.6 Middle East and Africa
Chapter Six: Market Size by Type
6.1 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production by Type
6.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Revenue by Type
6.3 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Price by Type
Chapter Seven: Market Size by Application
7.1 Overview
7.2 Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Breakdown Dada by Application
Chapter Eight: Manufacturers Profiles
8.1 Company A
8.1.1 Company A Company Details
8.1.2 Company Overview
8.1.3 Company A Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production Revenue and Gross Margin (2014-2019)
8.1.4 Company A Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Product Description
8.1.5 Company A Recent Development
8.2 Company B
8.2.1 Company B Company Details
8.2.2 Company Overview
8.2.3 Company B Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production Revenue and Gross Margin (2014-2019)
8.2.4 Company B Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Product Description
8.2.5 Company B Recent Development
8.3 Company C
8.3.1 Company C Company Details
8.3.2 Company Overview
8.3.3 Company C Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production Revenue and Gross Margin (2014-2019)
8.3.4 Company C Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Product Description
8.3.5 Company C Recent Development
Chapter Nine: Production Forecasts
9.1 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production and Revenue Forecast
9.2 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Production and Revenue Forecast by Regions
9.3 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Key Producers Forecast
9.4 Forecast by Type
Chapter Ten: Consumption Forecast
10.1 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Consumption Forecast by Application
10.2 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Consumption Forecast by Regions
10.3 North America Market Consumption Forecast
10.4 Europe Market Consumption Forecast
10.5 Asia Pacific Market Consumption Forecast
10.6 Central & South America Market Consumption Forecast
10.7 Middle East and Africa Market Consumption Forecast
Chapter Eleven: Value Chain and Sales Channels Analysis
11.1 Value Chain Analysis
11.2 Sales Channels Analysis
11.3 Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Customers
Chapter Twelve: Market Opportunities & Challenges, Risks and Influences Factors Analysis
12.1 Market Opportunities and Drivers
12.2 Market Challenges
12.3 Market Risks/Restraints
Chapter Thirteen: Key Findings in the Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Study
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