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Global Virtual Classroom Market

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Akash R
Global Virtual Classroom Market

 


Global Virtual Classroom Market was valued at US$ 8.2Bn in 2019 and is expected to reach US$ 27.89Bn by 2027, at a CAGR of 16.53% during a forecast period.

The report includes the analysis of impact of COVID-19 lock-down on the revenue of market leaders, followers, and disrupters. Since lock down was implemented differently in different regions and countries, impact of same is also different by regions and segments. The report has covered the current short term and long term impact on the market, same will help decision makers to prepare the outline for short term and long term strategies for companies by region.

 

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Global Virtual Classroom Market Dynamics:

Major factors driving the global virtual classroom market contain the widespread acceptance of AR or VR for commercial training and development, continuous innovation in VR/AR technologies, increased participation and engagement in learning, demand for personalized learning experiences, and the use of connected devices in virtual classrooms.

Major factors driving the global virtual classroom market are the widespread acceptance of AR or VR for commercial training and development, continuous innovation in VR/AR technologies, increased participation and engagement in learning, demand for personalized learning experiences, and the use of connected devices in virtual classrooms.

Based on the solution segment, the content management segment is expected to gain traction in the virtual classroom market during the forecast period. Furthermore, an educational content management system allows teachers, trainers, authors, and subject matter specialists to create, store, manage, and deliver digital content in the form of texts, videos, or audios to be used by beginners. The request for online educational content with improved learning experience is growing rapidly in both educational institutes and corporates.

On the basis of end user segment, PCs, tablets, and mobile devices play an important role to improve the learning process of students and employees. These devices need to be implemented with applications and strategies designed to meet needs of users. The growing implementation of the Bring Your Own Device (BYOD) policy and its implementation have seen steady and impressive growth in the last few years. As, Intel has implemented the BYOD policy throughout the organization by providing 30,000 mobile devices to its employees for the training and development purpose. Mobile computing devices convert the conventional classroom into mobile-centric education.

In terms of region, North America is one of the main suppliers to the global virtual classroom market, owing to technological developments. The US and Canada are the top contributing countries to the global virtual classroom market in this region. These nations have established economies, which empower them to strappingly invest in R&D activities. Furthermore, the rapid development of the startup culture and high implementation of technologies in education are projected to fuel the growth of the virtual classroom market in North America.

In this region, creativities are now shifting to virtual learning for better results and convenience of use. Multiple users can simultaneously access learning materials and resources from anywhere and at any time, and this has drastically helped the corporate sector cut down on expenses related to employee training. This reason is one of the main factors that has led corporates to implement global virtual classrooms over old traditional teaching methods. Many academic and corporates have implemented virtual classroom for its modes, like technology training, distance learning, instructor-led training, and flipped learning and blended learning.

The global virtual classroom market report provides detailed profile calculations and current scenario revenue estimates for the most promising industry participants. The Global Virtual Classroom Industry explosion focuses on the latest trends in the Global and regional spaces on all the significant works, including the capacity, cost, price, technology, supplies, production, profit, and competition.

The objective of the report is to present a comprehensive assessment of the market and contains thoughtful insights, facts, historical data, industry-validated market data and projections with a suitable set of assumptions and methodology. The report also helps in understanding Virtual Classroom Market dynamics, structure by identifying and analyzing the market segments and project the global market size. Further, the report also focuses on the competitive analysis of key players by product, price, financial position, product portfolio, growth strategies, and regional presence. The report also provides PEST analysis, PORTER’s analysis, SWOT analysis to address the question of shareholders to prioritizing the efforts and investment in the near future to the emerging segment in Virtual Classroom Market.
Global Virtual Classroom Market, Key Highlights:

• Global Virtual Classroom Market analysis and forecast, in terms of value.

• Comprehensive study and analysis of market drivers, restraints and opportunities influencing the growth of the Global Virtual Classroom Market

• Global Virtual Classroom Market segmentation on the basis of type, source, end-user, and region (country-wise) has been provided.

• Global Virtual Classroom Market strategic analysis with respect to individual growth trends, future prospects along with the contribution of various sub-market stakeholders have been considered under the scope of study.

• Global Virtual Classroom Market analysis and forecast for five major regions namely North America, Europe, Asia Pacific, the Middle East & Africa (MEA) and Latin America along with country-wise segmentation.

• Profiles of key industry players, their strategic perspective, market positioning and analysis of core competencies are further profiled.

• Competitive developments, investments, strategic expansion and competitive landscape of the key players operating in the Global Virtual Classroom Market are also profiled.

The report has considered the base year of 2019 and past four years trend. 2020 figures are at actuals, however due to different dynamics of year 2020, market forecast is not only dependent upon 2020, but on the basis of 2016-2020.
Scope of Virtual Classroom Market :  Inquire before buying

Global Virtual Classroom Market, by Component

• Solutions
• Hardware
• Services
Global Virtual Classroom Market, by Solution

• Content Management
• Device Management
• Unified Communications and Collaboration
• Security
• Analytics and Data Visualization
Global Virtual Classroom Market, by Hardware

• Interactive Whiteboards
• Mobile Computing Devices
• Virtual Reality Devices
• Interactive Displays and Projectors
• Security and Video Cameras
• Others
Global Virtual Classroom Market, by Service

• Professional Services
• Training and Consulting
• Deployment and Integration
• Support and Maintenance
• Managed Services
Global Virtual Classroom Market, by Deployment Mode

• Cloud
• On-Premises
Global Virtual Classroom Market, by User Type

• Academic Institutions
o K-12
o Higher Education
• Corporates
o Healthcare and Life Sciences
o Retail and Ecommerce
o Telecommunications and It
o Banking, Financial Services, and Insurance
o Manufacturing
o Government and Public Sector
o Others
Global Virtual Classroom Market, by Region

• North America
• Europe
• Asia Pacific
• Middle East & Africa
• South America
Global Virtual Classroom Market Key Player

• Saba Software
• Google
• Blackboard
• Microsoft
• IBM
• Cisco
• Dell
• Oracle
• HTC
• Samsung Electronics
• Sony
• Hitachi
• Panasonic
• Barco
• LG Electronics
• Edvance360
• Electa Communication
• Braincert
• Skyprep
• Impero Software
• Wiz IQ
• Bigbluebutton
• Digital Samba
• Tutorroom
• Veative Labs

About This Report

 

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This Report Is Submitted By : Maximize Market Research Company
About Us:
Maximize Market Research:
Maximize Market Research provides B2B and B2C research on 20,000 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Beverages, Aerospace and Defense and other manufacturing sectors.

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