Some spells are more powerful than others, some can be made by using a specific material and other spells can be learned from trainers or purchased from the PHB.
In this article I am going to run through what is needed to make a successful spell caster in D First we start with a brief discussion of spell modifiers.Spell save DC 5e = 8 + proficiency bonus + Intelligence Modifier.
Next we have the standard saving throw to overcome spell resistance and an example of a proficiencies used in Spell save DC.Intelligence is your primary intelligence categoryEach ability uses one of your three primary intelligence categories (Int, Wis, and Dex).
Thieves use their dexterity instead of their intelligence, Rogues use their constitution instead of their intelligence, and Clerics use their intelligence instead of their charisma.Your proficiencies provide you with two options for spell save DC:The normal DC of an enchantment and the highmagic DC of an illusion spell.
If you take a proficiency in illusion spells, then the normal magic saves will work for your enchantments.
If you take a proficiency in enchantment spells, then the highmagic saves will work for your illusions.