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Cyberpunk 2077: The New Rpg Cornerstone?

Cyberpunk 2077: The New Rpg Cornerstone?


In 2012, CD Projekt announced Cyberpunk 2077. The Witcher 3 is not yet on the release board, the PS4 / Xbox One generation, not yet commercialized, and the Polish studio still has a status of the outsider of choice in the industry, although still far from that of the behemoth it enjoys today. 8 years have passed. After multiple postponements and a bumpy development process, Cyberpunk 2077 is finally being released.


CD Projekt's ambitious futuristic RPG, so much fantasized by the public, enticed by the promises of a crazy universe and a deep RPG, is now a reality, which we had the time to dissect in order to know once and for all if it is the new cornerstone of the western-style open world role-playing game. So lets check if Cyberpunk 2077 is nowadays one of the best Playstation 5 Games?



We were talking about stakes creating an urgency, and this urgency is born from a threat hanging over your head: it bears the name of Johnny Silverhand, played by Keanu Reeves, of course. Indeed, if the prologue serves to lay the foundations around which the main storyline will be built, the game only really starts once Silverhand arrives, this emblematic musician of the group Samurai and especially known for having been, 50 years earlier, an anti-corpo revolutionary, these multi-billionaire companies that rule the world of 2077.


Without revealing the devilishly well done ins and outs that will lead you to have the unpleasant zicos on your back 24 hours a day, you should know that this is one of the strongest and most striking points of the game, one that will make you remember Cyberpunk 2077 for a long time.


Indeed, and this is also where we find this science of quest construction at CD Projekt, Silverhand's interventions are not limited to the main quest or its key moments, quite the contrary. When you least expect it, when solving, for example, a very secondary and inconsequential mission, asking you to find an object or a particular chip, Johnny will appear, interact with your actions, comment on the evolution of the situation. From the most trivial to the most profound, his manifestations will always be a delight and also perfectly integrated to the task you will be accomplishing. If you're going to have Keanu Reeves in the credits, you might as well make the most of him, and CD Projekt understood that this exploitation could only be done intelligently: this is the case throughout the game, which, according to CD Projekt's declarations, is shorter than The Witcher 3, much shorter, even.


Unless you want to see, read and hear everything - and believe that there is a lot to see, read and hear - the main quest of Cyberpunk 2077 can be completed in about 20/25 hours for the straight line game lover. The point of no return will come sooner than you might think. In our case, when our game counter showed 50 hours, we only had the secondary activities left to do, knowing that we had often reloaded previous saves to try, for example, the different endings of the game. So, for the 100%, aim for 50/60h of life in normal mode. So it is highly recommended to take your time and to get in touch with this Cyberpunk 2077 which has a lot to offer in parallel to its basic story, even if you have to distinguish between the different types of content.


RPG that we expected

If you were expecting each quest to have the same potential for surprise as some of the drawer quests in The Witcher 3, you should lower your expectations. Certainly, we haven't seen any quest (as distinct from activities, though) that hasn't been given a scripted treatment.


Much like the bulletin board contracts in The Witcher 3, fixers will call you very regularly when you approach a point of interest to assign you to a mission. Most of the time, these contracts will consist of retrieving an item or neutralizing an individual.


If many of these quests benefit, as mentioned above, from a real context and even sometimes from a specific setting, which is really appreciable considering the generous volume of side quests of this type, the situations are always more or less the same and their resolution, which is very quick, is concluded most of the time by a simple phone call from the sponsor who is satisfied with a laconic "Well done V, I'm closing the contract".


Note that in addition to this, very dispensable activities such as: "an attack has taken place, neutralize the assailants" are also proposed, but are of no interest other than to obtain a few eddies or a little reputation.



However, sometimes, and this is also where the importance of taking the time to explore the content lies, at the start of a usual phone call, a whole side quest can be started, and when Cyberpunk 2077 starts to take the side content in stride, it becomes simply stunning.


There is indeed side content that is as good as, if not better than, the main quest, which can lead you to an hour or two of content mixing infiltration, investigation and meeting characters who themselves will sometimes lead you to particularly touching missions or moments in life. This is often where Cyberpunk 2077 is at its best: in its storytelling, in its simply perfect writing science.


If you take the time to explore all the lines of dialogue in the game, you'll realize the incredible care given to the psychology of the characters, their past, their torments, but also to the city of Night City, which existed without you and will exist after you.


This feeling of experiencing exciting things without stopping the Earth from turning is omnipresent and this is the genius of CD Projekt, which, moreover, has tried to show great coherence in the development of its quests.


In terms of script science, Cyberpunk 2077 is right up there. If, for example, you didn't get the reward promised by a fixer in time but he gets involved in the main quest, when you meet him, the option "before I tell you what I'm up to, you owe me money for such and such a contract" is offered, and a reaction from your interlocutor has also been provided.


The game always knows how to remind you of your past actions, your completed contracts, and this content, which you can miss, but which is taken into account during a line of dialogue, gives an incredible feeling of immersion and cohesion in the game universe.


However, these moments of grace, as solid and unforgettable as they are, are probably not as numerous as we would have liked, even if you can be reassured about the quality of the writing of the game. It is excellent.


Still, we can't help but regret that this content that will mark players for a long time is not more prolific, but then again, maybe we expected too much. Note by the way that we were able to try three different endings, themselves offering you small branches for very, very high level final sequences.


Beautiful, touching, superbly staged... Cyberpunk 2077 knows how to conclude its adventure, has the intelligence not to make one ending more interesting or better than the other and there is no conclusion that is not striking.



As it was easy to perceive it, either in our previews or in the different presentations, it is sweet to get lost in Night City, which is an incredible city and the most coherent futuristic open world we have seen so far. If, of course, some may deplore the fact that the megalopolis seems too empty in some places, either in terms of population or traffic, especially once you leave the city center, this did not bother us more than that, because the changing atmosphere of the neighborhoods is enough to promote a constant immersion.The suburbs, the Japanese district, the business district, the poor districts, the beautiful badlands... each environment has been given special care and it will not be rare for the contemplative player to simply enjoy observing the teeming details of the architecture created by the CD Projekt teams.


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