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What is Minimax Algorithm in Game Theory?

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Ishaan Chaudhary
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What is Minimax Algorithm in Game Theory?

In decision theory and game theory, the minimax method is used to determine the best course of action given the assumption that the other player is likewise making the best possible choices. It is a common component in games with two players taking turns, such as tic-tac-toe, backgammon, mancala, chess, etc.


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Both participants in Minimax are referred to by their respective roles, maximizer and minimizer model. For their part, maximizers aim for perfect scores while minimizers aim for the reverse.

Each board condition has a number. If the maximizer wins, the board's score will be positive. If the minimizer wins, a negative number is probable. Each game's heuristics determine board values.


  1. The mini-max algorithm's decision-making and game-theoretic applications content on a gaming platform is a recursive or backtracking method. It will provide the best possible action for the player to take if both players are playing perfectly. 
  2. The Mini-Max method iteratively probes the game tree using recursion.
  3. The majority of AI's game-playing applications for the Min-Max algorithm. Games for two players include a wide variety of classics including chess, checkers, tic-tac-toe, and go. The Minimax Algorithm determines the optimal choice given the current situation.
  4. This algorithm features a head-to-head match between two players, MAX and MIN.
  5. Both players are at odds with it since they stand to gain the most while their opponent receives the least.
  6. MAX and MIN are competing players, with MAX choosing the maximum value and MIN choosing the minimum.
  7. If you want to search the whole game tree, the minimax algorithm will do it in depth-first.
  8. The minimax algorithm travels to the tree's leaf node, where it performs a full recursion.


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Working of Min-Max Algorithm


  • An illustration of the minimax algorithm's operation data is readily available. Below, we've included a sample game-tree depicting a game between two players.
  • A Maximizer and a Minimizer are the two characters involved in this scenario.
  • The former seeks to get the highest possible score, while the latter seeks the lowest.
  • Because DFS is used by this method, traversing this game-tree involves navigating all the way to the root node from one of the leaf nodes.


The final values are provided at the root node, allowing us to compare them and retrace our steps back through the tree to the original condition. The basic procedures for resolving the two-player game tree are as follows:


  1. In the first step, the game tree is built and the utility function gets final state values. Let's suppose state A in the diagram is the initial point. If the maximizer goes first, the worst-case beginning value is negative infinity; if the minimizer goes second, it's positive infinite.
  2. Second, having established that the Maximizer's starting utilities value is -, we can next compare each terminal value to the Minimizer's starting utilities value to ascertain which nodes have the highest values. It will determine which value is the highest possible.
  3. Moving on to Stage 3, the Minimizer will now compare all node values with + to determine the Node Values of the Third Layer.


For the B-node, minimum (4,6) = 4.

In the case of C, the minimum distance between -3 and 7 is -3.


Maximizer is up next; it will, once again, choose the maximum of all nodes' values allocate the maximum value for the root node. There are just four levels in this game tree, so we can go right to the root node, but in reality, game trees tend to be much deeper than this.


Properties of Minimax Algorithm


  1. A complete algorithm is a Min-Max algorithm. As long as the problem has a solution (which it very certainly does), the finite search tree will locate it in the system.
  2. For a perfectly balanced game, the Optimal-Min-Max algorithm comes out on top.
  3. The time complexity of the Min-Max method is O(bm), where b is the branching factor of the game-tree and m is the maximum depth of the tree, since it performs DFS on the game-tree.
  4. Minimax's space complexity is O, the same as that of DFS (bm).


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Ishaan Chaudhary